I’m not necessarily having an issue with Warrior since, as a game dev and programmer myself (and debugger), I understand how hitboxes work very well, but they still aren’t really that ergonomic and it is still a relatively common complaint. (I hit my oculus move goals every day just doing a single dungeon as Warrior, though I usually use a few tricks to reduce the burden on my body. Point is that tells you how much the combos are used in even a single run. Making them more ergonomic, even if slightly, would just make things easier on Warriors. As I’ve said elsewhere, I’m for encouraging people to pick up Warrior as I’ve seen very few good ones).
Yeah, but I’d pay for a music DLC for the bard that lets me play some serious music while activating the notes (even if it doesn’t give me an actual advantage aside from good sounding music). (Sort of like Guitar Hero or Beat Saber or something). Like seriously, give me a set of drums or a violoncello or some bagpipes and let me do my bard notes to the rhythm of Slipknot or Hatsuki Yura or Mitose Noriko.
Like I said, two different spells if they are even just slightly off. Not two different spells if they are perfectly correct. It is basically impossible for me to have them perfect due to physical limitations. (I was actually using VR as a sort of rehab for a shoulder/arm injury and picked up Orbus just because it looked interesting - which is why I don’t spamcast and why I try to keep my burden low when I do Warrior/Shaman.).