Just wanted to leave a few of my thoughts on the current state of the warrior and a DPS and as a Tank.
The combo system is great and definitely encourages more control and attention than simply flailing a sword round to do damage. On the downside though with only 3 directions available, some combos tend to overlap each other, making chaining combos together often times far more effort than it should be.
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From what I can tell, the only time a Cleave can be used is after finishing a Provoke Combo. By opening with Right > Up the combo almost always turns into a Provoke. This is made even worse by the fact that short mobs such as Foxes, Spiders, and Sandworms tend to register slash directions incorrectly.
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The current combo for Cleave is very uncomfortable to perform, having to use 2 vertical slashes in a row without accidentally doing a side slash as you move your sword back downwards for the second strike is a real nerve pincher for the shoulders. After all of this, the move isn’t even worth it as the damage is puny, even for an AOE attack, and doesn’t generate a notable amount of special gauge.
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The Special gauge for Warrior currently charges quite slow compared to the other 3 classes and is arguably weaker than the other classes as well. The amount of successful combos needed for a full charge often means that it is only used once during an entire dungeon run. Twice if your group’s DPS is low and the fights take longer. Meanwhile the Mage has gotten off 4 Kamehameha Waves, and the Archer has had their’s active for most of the run.
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Slashing downwards counts as a horizontal slash. Could Down slashes be added? Or at least make downward swings count as vertical slashes?
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If a mob touches a Warrior the shield bash goes off on it’s own, and can often lead to problems when you were trying to save that shield bash to interrupt a Healer and now it’s on cooldown. Shield Bash should require the shield to be swung instead of going off simply by being held in place and mob bonks their own head on it.
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Charge, as of right now, locks a player in place when used. You have to either turn to the side or teleport away to break free. (In Slide mode)
EDIT:
7. Warriors who are solo have to walk away from larger groups of enemies as unlike the other 3 classes, do not have any way to pull individual mobs. Being limited to charging or face-pulling means that only groups that are spread out can be attacked without being completely mauled to death.
EDIT 2:
8. Warrior shields only repair if they are completely broken. So if a fight leaves your shield with a tiny sliver of HP it will remain that way until the fight is over or something deals that last tiny bit of damage to it. I believe the shield should repair itself if it goes a set time without being hit at all.