I’m really excited for the bard as I enjoy most rythm based mechanics in any form.
Let’s try to guess the actual mechanics before getting any more hints.
We’ll start by getting some baseline inspiration/references:
- Pressing or sliding at the right prompted moment (like Osu! or any mobile rythm game)
- Game mechanics involving sound often have waveforms that you need to adjust to match the template frequency.
- Music or sound does not have one single direction it travels (even though you have to look at the sound source in a lot of vr games to hear it which I hate…). Sound generally affects everything around it in 3d games.
Now try to get everything rom the short description.
The Bard is a support class focused around conducting your own personal mini-orchestra of musical orbs.
By keeping them in-sync and choosing the right instrument at the right time, you can support your party members, heal your allies, weaken your enemies, and even deal a little damage of your own!
So we have orbs somewhere around us that need to move either to a set motion or in correlation to each other.
Choosing instruments could mean splitting a specific amount of orbs into groups of instruments. A… magic electro guitar…maybe would always proc damage, your harp heals. your flute buffs. If you have 6 orb slots you could put 3 guitar orbs and 3 harp orbs for leveling. So you start a fight and you can control your orbs: T
tap to change the melody. Switching 3-6 orbs to one melody activates a stronger proc of the effect, the effect of the instrument that controls the most orbs. At the same time you always have to keep them in a specific motion with sliding motions to get regular (like every 2 sec) procs of all orb effects in your loadout.
All effects always have the reach of a bubble around you.
Thats my guess anyway, what do you think?
Edit: Oh and you can control the radius of your effects by adjusting the volume.