You seem to have not played before the DPS balance patch where the meta was shaman and runemage; shaman did ~85k with top gear in a “meta” group (1 affliction mage). Meanwhile with those same buffs scoundrel and ranger struggled to get over 40k-50k for the top players in groups in the game while theoretical max was ~70k solo (The one and only ultimate dps of all dps classes). Trust me it is much better now and more in line with how it should be. Shaman can still hit ~85k in groups by placing totems in the right order and spamming grip.
The meta has become classes that require more skill than click a button rapidly and throwing totems and that IMO is a good thing though it can still do enough damage to be viable. Warrior is both hard and obsolete due to how pally can do everything warrior can do but better and can do every single boss in the game (I can do all except boss 4 citadel HM and Scott proved that it is possible by doing so on warrior as far as I can recall). Bard is also in a good place; significantly less healing in exchange for much bigger damage boost and better synergy with scoundrel (It also is not that bad as 15 mutated rat with bard healer on warrior is possible and has been done multiple times).
Runemages hitting over 120k put in the hours to get those numbers and mostly use the fireball only playstyle which when combined with a rotation mage in a top group leads to getting these numbers “easily” (they have a good portion of the damage buffs in the game and solo would be doing ~90-100k along with meta tiles). I have seen shamans hit in the 80s-90s range as a rotation mage as they are flat out getting 10% more damage from me just being there. Most of player damage in this game comes from status effects like pots, buffs, and debuffs. As stated before them being the 2nd most damaging class pre balancing patch they are viable; people have just moved on to other classes cause they hit harder and take more thoughts that sitting and pressing a button.
That is just how the class is designed, a more risky and more rewarding playstyle that requires more attention to the game than charge shot over and over and should be harder to run with. While I would love for the class to heal more (or at least more often with it’s passives) but it is advanced for a reason and most of the times a bard party wipes is tank fault. This is one of those things where players don’t seem to improve and just keep getting hit by the same things which should be punished.
Yeah this game really sucks in talent balancing and I wish this would be fixed so there is more player variety but I don’t know how to fix it without making both suck or one overwhelmingly good (forgetfulness is also a thing so the meta would be chugging those potions).
This is due to the fact that way back in preborn rapidity was so meta it would out dps mage (you physically could not cast as fast as we do now back then) by like 2x. It was changed so if you go too fast you only deal 1 dmg per arrow and I feel this should be removed or changed to give a similar skill ceiling like mage.
This is misleading at best and a downright lie otherwise. This talent used to be meta back in oldgame. Back then not only would the talent not reduce your initial damage like it now does, but it was also possible to spread dots to more than 5 enemies, do it multiple times up to 3 stacks of each dot, and arcane blast’s range was like 1.5-2x what it is now (it was changed to better match the visual). It is not overwritten by class mechanics but was nerfed into the ground at the start of reborn (and affinity buffed making mage’s single target even better ).
Because it is a tank . But both intimidate and blessing of might are great skills in the “dps” tree, dps warrior is just not used because it does so little damage in comparison. I feel it is good to not have dps skills as it prevents people from showing up to shards/raids as warrior dps.
It does not need to be, pally is busted in pvp having the highest mobility in the game and great damage output in pvp and honestly needs a pvp nerf.
I would love examples other than pally unless that is what you were referring to but sadly you are correct; anything warrior can do pally can do better and even in the tank healer balance patch they buffed pally (because apparently people were having trouble agro swapping on pally even though both the entire thread told them to change it back and pally has an easier time than warrior on that even pre patch as it stores agro as pips). I still feel that pally needs a nerf in some way to make warriors more prevalent in endgame. While it is still viable it still does worse than pally in every way sadly.
Just don’t get hit by mechanics then 4head… But seriously it is a good thing that not everyone can keep up to the best players as this is not shaman where to be the best player you pray and click a button. Strats have been made to reduce reliance on RNG and keep dps high through its dots. It is an rng class at it’s core yes but you should have to put in real effort to “keep up” and not just be good due to the skills you run.