Yes, the idea I suggested would be a lot of work and probably not a great one. It was an example of the trouble in finding a solution. I was brainstorming, its why I asked if anyone else had ideas. Do you?
I tend to ramble so I might not have been too clear in my first post. xD But this is an MMO; it’s going to attract certain a type of people, the type that are likely to optimize their characters, take the shortest path to leveling, and so on. The natural conclusion of this is that at some point, someone is going to make a quick guide listing all spell locations, it probably won’t even be hard once everyone has been exploring the world for a few months.
Now you could say that a person could choose to not look at the guide and continue to play the purist way of finding everything on their own, but that’s not what the majority will do. And once the majority have access to all the spells by default (because the spell locations have become common knowledge or through spell trading), everybody will be expected to have them, purist or not. It’ll become the new standard to have all the spells at max level or whenever and people who don’t have them will be less effective than those who do. This would heavily discourage purist behavior.
Why would I just cast my frost-bolt over and over when my buddy next to me is casting Super-Scary Death Beam, Fire of a Thousand Suns and Make My Enemy a Chicken all while telling me to just look at the guide and go to this temple so I can do it too?
Everyone going to look at a guide then running through a puzzle to get a spell could be the natural conclusion of this system, which is fine. But it would be interesting to examine other possibilities at least.