So the big difference I see between this game and the old game is that in the old game there were those few encounters where a healer was absolutely neccesary (Potato’s mentioned mist keeper, soul keeper and the trio boss). These encounters have all one of the following formats:
- A dps gets a guaranteed damage (no way to dodge) so they will have to get healed back.
- A tank will die faster then it can stay alive AND it will not be able to run away of the boss (kiting) without breaking the whole boss fight. (e.g. Mistkeeper, don’t run bc green mist keeps killing you anyway)
Any other situations I don’t see a need for a healer. Realize that there are so many ways to work around not dying without a healer. And when the mobs become so powerfull that kiting doesnt work I can tell you the current heals will definately not work either anymore XD Unless a specific mechanic gets into place.
Also another important thing for the healers to feel more useful, they need to see there purpose. Mistkeeper worked very great because they clearly needed to put down a lifewell that showed this specific action needs to be done at this time. And when an AoE happens they shield the tank. Or someone almost died from a pool from raid boss 5, well snipe him a cure wounds. This specific ‘on the moment’ actions made a healer feel useful, needed and fun.