Okay so what I’m gathering from this discussion is that generally speaking, the tanks are so powerful right now that the healer is not needed to heal the tank specifically on anything outside of the highest-level shards. And since many of the fights don’t including guaranteed damage that’s going to hit the whole group if you do the mechanics right, the healers feel a little useless.
That’s definitely not the intent of the design of the game. Is this being caused by bosses still just being too kitable to where the tanks just aren’t taking much damage at all? Or is this being caused by the tank’s regeneration (e.g. the Warrior’s shield recharging or the Paladin’s self-healing) just being so high that the don’t need external healing?
These are all really good ways that a healer is needed and many of these type of mechanics will be coming back for the Raid. However, at the same time I feel like that’s “advanced healer mode”, and even just doing a tank and spank fight should require a healer…