Ok, so what about artificing, specially as a musketeer or mage. Guess there’s no spoilers in here since I barely know basics.
From the Wiki I got you need to drink the potion, then search someone recording you, then hit a dummy, then craft the runes you see, for certain combos, like, shooting this orb and then that orb. If you do that combo later, having tiled gear on, the runes will sometimes proc and like, double my combo done, like, doing double dmg or stacking 2 poison instead of one (is this correct? Edit: no, procs add JUST a low % dmg increase). About making sets, what I also know so far are Draven’s public notes from another thread (ty):
- You can’t use the same tile more than once in a given tileset. Having two identical tilesets doesn’t help you
- You can have as few as 3 and as many as 5 tiles in a tileset
- You can have tilesets that are subsets of larger tilesets and have them both benefit you
- You can have tilesets that are inversions of other tilesets for alternating behavior and have both benefit you
- You can have other runes appear during your tileset sequence and still proc (to some limited extent) as “interference”
Now the questions:
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If i’m correct, artificing is useless for non-stacking, non-dmg combos, that means, all the healing orbs except perhaps cure wounds (if a player is so far down 2 will be needed), right? Because, if I shoot renew, then shield, and my runes proc doing renew and shield, that very moment, nothing is gained. So artificing is barely something musketeers can or will use, for PvE content like TM?
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How individual is artificing, for example a mage? Are runes mirroring the actual spells, so there’s a fair chance they proc if I just craft the runes someone else recorded for, say, a fire-ice-icelance combo? Do pauses, messing up, etc. while casting ALL translate into runes? Does the speed you cast, as a mage, translate into runes? Can I even find useful runes while hitting a dummy or do I need to fight with actual mobs, or is a dummy better, because dmg received translates into runes?
If so, are these factors showing always the same rune, say, there is a certain pause-rune or a dmg-received rune, or is it a funny random-factor?
I tested some sets from a video, and, surprise, nothing ever procs, though I do think I casted stuff just like that guy. So, just in case they are really absolutely individual, does it even make sense to start with tiles before you gained a proficiency at a class which is no longer subject to grave changes?
If I could see my own runes, fine, I’d throw in the mats and explore the heck out of them, but to ask another person to record and check on them like, every week, while my casting improves, makes no sense .
If the answers should contain too many spoilers, feel free to pm me, it’s not like that I expect info on full sets or such but a bit of clarification on these points to see if it’s even worth getting into it.
Edit: I’m cross-linking the Warrior thread on the issue, it didn’t answer my questions but rather raised more, and I second the great “How to fix” suggestions aeonblack6 wrote here: Artificing as a warrior