Artificing as a warrior

This may be a bit of a general feedback post on artificing, but it deals predominantly with my experience of learning artificing as a tank and I will have some solid suggestions in the wrap-up of what needs to be changed. I will try not to give away anything too substantial about artificing, but I will explain what I need to to make my points. I also want to stress that I’m just getting into this, and there is MUCH for me to learn still.

IF YOU HAVE NOT DONE ANY ARTIFICING YOURSELF, I URGE YOU TO NOT READ ANY FURTHER BEFORE TRYING IT OUT YOURSELF. EXPLORATION AND EXPERIMENTATION IS THE REWARDING PART OF THE JOURNEY, DON’T SELL YOURSELF SHORT.

From here on out, it’s all spoilers, just to be safe.

Hidden

Recipes: First of all, I really enjoyed spending all my dram and resources exploring all of the overworld in my quest to find rune recipes. That’s half sarcastic, but I legitimately did enjoy this component of it. It was nice revisiting areas I had not been to in a while and looking at them with a fresh eye.
What to fix: I drank 4 potions walking through all of Highsteppe, the immediate surrounding area, all the way through to Wenderwood and Corner Path, into guild city and even ran through the level 8 dungeon and the only thing I found was the singular recipe. That felt like a real kick in the pants to waste all my time and potions going through there, so I would like to see a bit more recipes over there. It’s too big of an area to not have any use in this regard (for the most part). This is ever the more glaringly apparent when you compare this to the desert.

Runic Sight: I’ll be honest, this is awful.

First of all, let me talk about finding someone to help. The potion of runic sight requires that I find someone to help me, no way around it. I’m online for 4-6 hours every day, I play with all kinds of people from a bunch of different fellowships and different timezones (2pm-7pm MST covers pretty much everyone), even today I was participating in a nice big group of people doing the world bosses. What I’m getting at with this is that there isn’t a whole lot of reason that over many hours of trying it would be so difficult for me to find a skilled warrior to drink my potion and stand hitting a dummy for 10-20 minutes in the orders I request, but it absolutely was difficult. Want to know why nobody wants to do that? Because it’s not fun and they could be doing something much more productive with their time in game. Do I have to pay someone to stand and do basic warrior combos? With what? Dram doesn’t have a major value for most players, so what should I barter with? What is 20 minutes of someones time worth? (As an aside, I’ll tell you what most people want for their time: XP for their alt characters).

The alternative is that instead of hitting a dummy I watch another warrior do their thing in regular combat. The only problem with that is most of the time there are not two tanks in a group, so I have to either do an inefficient run in Tradu (for example), which wastes the time of everyone involved, or I have to take that tank out of doing a productive thing (say, Tradu) so that I can watch him do his thing on other enemies, and TRY to get all that information down, while also acknowledging that I’m going to also have to parse through more information in the runes (do to the enemy fighting back, fight conditions, status effects, etc)…so that doesn’t make much sense anyways when I’m trying to learn the basics.

So, needless to say, anyone who has done it before knows that there is nothing in it for them, and anyone who hasn’t knows that it’s more productive to do something else instead of hitting a dummy, so in the end, nobody wants to help with this. It’s a terrible experience when I go into a 5 hour stream with the idea of “okay, I know what to do today, I just need someone to help me” and I struggle to find someone.

How to fix this component: Give me a mirror and let me watch myself. Done. I understand why you did things the way you did, to make it a bit more interactive and complex, but it is just not an enjoyable experience to feel like a total loser because despite multiple posts in active communities on discord and active asking of anyone you think might be able to help, you just find disappointment at every turn due to the previously mentioned reasons.

Second thing I want to talk about is reading the runes. I’m having a tough time deciding where to begin with the problems I have with this. Doing this killed all enthusiasm I had for artificing (and there was a lot, I find the entire concept super engaging). I guess I’ll start with this: I do not understand, even a little bit, why a left swing doesn’t always have a corresponding rune for a left swing. This applies to every single move/attack a warrior makes. Runes are a written language, so there are two ways you can interpret them. The first way is that each rune is like a letter (or a swing/attack/move in this case…left swing, right swing, shield bash, etc). The second is that each rune represents a “phrase” (in this case, Provoke, or Cleave, or, even more broad, Stun, DPS, Block, etc).

If they represent the former, letters, then the runes need to consistently represent the same thing. The letter A is always going to be the letter A, no matter what letters you put around it. If I swing left, and later swing right, they shouldn’t show me the same rune.
If the runes represent the latter, phrases, then there is no need to show me runes until the “phrase” is complete. If I say the word moon, unless I’m a mentally challenged Stephen King character, I don’t say M-O-O-N, THAT SPELLS MOON. Furthermore, if they represent a “phrase” the components that make up that phrase should have consistency between phrases. Left means left, no matter whether you just swung right or just swung up.

From any perspective in the context of language, it doesn’t make a ton of sense when you’re trying to be specific (which the runes should be) to not be consistent. If you’re trying to be more vague (like stun, dps, etc), then runes should not pop up until that more general “phrase” procs, and a single rune should represent an entire concept (think somewhere between the German language and the Japanese written language).

Just as an aside to this: If there is a “phrase” for doing something (Provoke, for example), seeing the runes pop up one by one just muddies this concept up if they don’t represent the hits you are doing.

How to fix this: Don’t show runes until the “phrase” is done. This can include all of the extra runes like “start attack” “fast combo” “slow combo” etc., but having it presented as one coherent “sentence” would make the whole thing a lot less problematic, not only from an interpretation perspective (meaning, someone watching someone else who has taken the runic sight potion), but also from the perspective of making sense in the terms of language. My thoughts would be that the whole phrase would pop up in the air at once in one string of runes (running left to right, not vertical, as when we place the runes in our artificing station, we place them that way, left to right, not vertical).

SUMMED UP: Let me hit a test dummy in front of a mirror. As I hit that test dummy, once a successful combo or “phrase” is accomplished, have it show up on the mirror as one string of runes. This string of runes should include all factors that influence that specific combo I did and run left to right.

Why does this matter?: To learn any language, you start with the basics. Alphabet (if necessary), simple phrases, grammar, etc. You don’t watch a high level warrior in a fight with a high level boss to learn how to speak. You watch them hit a training dummy and establish the basics of the language. There is no incentive to do this for people, so let people who are interested in doing this do it themselves. Runic sight potion will still have plenty of value in crafting more complex and higher tier runic combinations that require a full group and a big enemy (especially as the game progresses and gets more advanced), and it will always be there for anyone who wants to test something out in a non-controlled, real-world scenario (watching someone else do their thing in a semi-unpredictable environment, ie, a boss battle). Another option here would be to let me take the runic sight potion and watch anyone do their thing. I’m sure I can find a warrior who is laying down some provoke and watch them for a bit. Sure, it would be messy, but it’s just another option. On top of this, if you’re going to keep it so two people need to be involved in this for it to work, you need to give people a real incentive to do it, because currently I don’t see much of one for any high level player.

Creating runes: No problems here, functions the same as alchemy, an already learned skill for anyone by the time they try this, so there shouldn’t be any issue. I DO however have an issue with the recipe pages in the book. Some specific recipes say “finish when blue” after them, and some pages say “finish when blue” at the bottom of the page, with nothing after each recipe. Pick one or the other and be consistent, that’s all I ask. If it’s at the bottom of the page, make that text larger and bolder please.

Creating rune sets: Again, no problem, if you know the runes you need to use to say the “phrase”, there is zero issue here. I might suggest that the actual runic tableau thing that you put the runes into be moved more towards the chest, since it is quite a ways away from the runes themselves, and can be a bit more of a reach/movement then it should be. But that’s not really a big deal, just a bit of a nitpick.

Misc. Thoughts On Artificing: As a warrior, and more specifically a tank, I feel like I’m getting the shaft on what I can do with artificing. All I care about is provoke and health. I can’t do health, so all that I can really do is provoke. I mean, sure, I can change things up, and go dps, or maybe compliment by provoke with Hamstring or something, but at the end of the day, all I care about is keeping aggro. Compared to any of the other classes, there just isn’t as much need for a tank to have any artificed gear, and I really don’t think that will do at all. I’m a tank, I’m required in every boss fight, yet when it comes to artificing, I’m a second rate citizen (lol). I just want to see a bit more flexibility with what I can do with artificing as a warrior. Maybe this ties into one of my other ideas (having combos link), but I would like to see the ability for me to make a runic set that includes Cleave and Provoke to do a group taunt, or Cleave and Shield Bash to do a group stun. This would require specific (longer) proc rules to keep it from being op, but it could really make it fun to play around with these things. I just don’t see much of that currently.

Also, from what I’ve seen in my limited experience with watching other classes, a singular spell (for example) has a singular rune in the context of the “phrase”. For example, in your blogpost you do FAM (icebolt 2, firework 1, runic M) when doing Frostbolt 2 followed by Ice Lance. For warrior, a group of hits (left, right and up) translates to 3-6 runes (including context runes). Shouldn’t a singular combo be treated the same way as a singular spell? Both require multiple strokes and precision on multiple angles. Treating a combo (provoke, for example) as a singular rune in the context of a “phrase” would allow the type of combo-combinations (lol) that I previously mentioned (group taunt, group stun).

That ends the spoiler’d up section.

I want to love artificing, and for the most part I do, but learning the runes you need to use to accomplish something needs some work right now, both to make sense and to be clearer to understand. This is a fantastic end-game crafting system for end-game players (or lower level characters that want some extra oomph for leveling), that requires resources from all over the world, and has multiple steps. This makes it deeply satisfying to pursue if you enjoy crafting in games. Once I have formed up an understanding of the language to the point that I can string together runic phrases, I will love it, but learning the language is like pulling teeth.

Thank you for taking the time to read this, I love Orbus and all I want is to see this game get better and better.

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In all honesty, all I can say (as a level 20 mage that has dabbled in artificing) is just keep researching. Look very very closely at each action that you make when at a dummy. If you’re in a guild, have one of your guild members record you doing what you want to do.

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As a warrior with 5 complete tilesets that gives 2 procs 100% and 3 procs 90% of the time while tanking any content: We don’t need the procs, but we can actually proc more often and consistently than other classes because we repeat the same few moves throughout a fight.

Edit: The biggest thing with artificing is seeing your moves. Watching someone else will only confuse you. If it’s you, you know exactly what action you’re doing and the runes reflect that. Even the small nuances of how each person performs the actions affects the runes.

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just made my first tilesets on archer and mine seems to proc everytime i start a new fight with 100% consistancy but i dont really see any added damage does the proc actually do anything yet? its so hard to tell i wish they would highlight proc damage in another color say green or something so we knew that was a proc. Anyone know if artificing procs are fully implimented or do they not do damage yet? I also have a decent understanding of what each tile means now and will be making basic archer and warrior tilesets to sell on my vendor i just wish i had a way to label them so people knew which one was which…

Slandaro

Yes, tilesets work. You get a buff icon when a tileset procs.

Research research research :slight_smile:

i see the icon go off but i dont notice any damage or damage increase or anything… the icon goes off 100% of the time on my 3rd shot of each fight start

It does increase damage per proc with a max of 3 stacked at a time. The duration of a proc is determined by the length of the tileset

the one im currently experimenting with is 4 tiles long consisting off an “attack monster” tile, with “charged shot” tile, then combo tile, then piercing shot… is it a damage over time effect or one direct damage hit when its procing its just so hard to tell since all fight damage is in the same color

This, again, adds another layer of complication to this. First of all, not everyone who plays streams or records. Sure, anyone has the capability to do this, but the amount of people who do this and are familiar with doing this (so that it’s not a hassle to ask it of them), is not really that large, particularly not in a game where the average number of people online is like 150. I just think it’s a needlessly complicated step that shouldn’t really need to exist. If (as many high-tier players have been telling me over the past couple of days) having tilesets is not crucial for end-game, and is simply just going to give you a speed benefit in taking things down, then there is no reason why it shouldn’t be accessible for anyone, and not just people who can get someone else to record them doing moves. On the other hand, if it is an OP, necessary-for-endgame kind of thing…then it’s necessary for content and shouldn’t be gated off to other people. That’s the rub with this, as far as I’m concerned. I stream everything and record everything, and if I want to read the runes that I got someone else to do, I can do that, but to get someone else to do the same thing for me seems way too difficult (and not in terms of in-game difficulty).

Another thing I did not really touch on in my post, and meant to, is how much ALL of this “oh you gotta have someone watch you and record you” business completely pulls me out of the game. Immersion breaking is bad enough in any RPG, but in VR it’s really bad. It’s the only part of artificing where I actively am reminded that I am just a guy doing a thing, and not the character I have created for myself within the game.

ahh i see its like a damage buff i get it now didnt quite understand at first but after watching this last fight i see the buff icon on my bow and my damage went up ok thanks i get it lol its adding 27 damage per fast arrow shot for a few seconds.

I totally see where you’re coming from. Some players don’t have a guild, prefer solo play, or just don’t have the time and that makes it hard to do artificing. The problem with reading your own runes is if you’re focused on all the runes zooming by you probably aren’t focus on what moves you’re doing. It has its own complications. I believe universal tilesets will hit the market that will trigger for anyone, just not as consistently as they could (because you don’t know WHY they’re proccing). The issue with full sets on the market: they’re so damn expensive to make. No one can afford them lol

I completely agree with you on this, as it is really quite a hassle, and took me a while to find someone to help me out with it. However, at the moment and purely for research purposes, getting someone to record you would be the best avenue for you to pursue imo.

I think the mirror thing is a great idea (Maybe throw it in the guild hall to encourage people to use the hall and the GC house more?) and would solve this issue. Sadly enough, however, once you get to end-game content, a lot of it becomes less immersive in my opinion, but only if you are looking for a good understanding of everything that goes on. I would say that if you haven’t already, find a guild. They should be able to help you, and keep it moderately immersive. Another way to fix the issue of immersion when trying to do artificing solo is to have the runes appear above your off-hand (warrior shield hand, mage/musket empty hand, ranger arrow) so that you can see your own runes during combat as well as fighting a dummy.

As you said, artificing is not crucial for end-game. In fact, most of my gear that has had artificing tilesets on it has been replaced by the new proto gear. I simply haven’t gotten around to replacing the sets, and it doesn’t feel like a massive blow to my effectiveness.

Runic Sight: Awful. 100% agreement here. xD

Definitely agree there, reading your own runes is going to be complicated. I think it’s a pretty tough problem to get around, and part of why I can understand the two-person system. That is partly why one of my suggestions was to have the whole chain pop up at once once I finish my combat chain for that specific combo; you can focus on what you’re doing for both, one after the other, and if you can only manage to write down the first couple, you can repeat it to confirm the next couple.

I meant to also mention the marketplace in my post, but I’m 100% with you on those issues with selling tilesets. Another thing I would add, if you make a tileset, it shows the runes necessary for that tileset at the bottom, when it should instead show what it does in the final tileset. If this is going to be a specialist profession, then you’re going to want to maintain a certain level of “trade secret” with it. Why should I work hard to discover on my own what a specific tileset is (certainly a high level one), when all that hard work in finding the “recipe” can than just be scooped up by someone else with no work involved? Sure they still have to do the legwork in getting the mats, making the runes, etc, but it then diminishes the entire process of Runesight.

I really love this idea for putting a mirror in the guild hall! Even if it wasn’t for doing Runesight in, I’ve been dying to get a mirror in game for ages (mainly to check out what my cape looks like on me lol). It would give a solid use to the guild hall if we had a solid reason to go there.

I think I’m going to just have to get someone to record me and work off of that if I’m going to figure this out (and I really want to! I’ve been enjoying it so far). It’s just a shame that it has to be this way.

I’d love to work with you on this when I’m on. I got my machine setup to record finally. I’m doing fairly well at mage artificing so far, tho im missing a lot of info I could use. I’d love to record some of the other classes working thru a test set and share that with you.

Yeah, I think the same way about the runes being all open, you can’t use the tilesets as a trade secret :slight_smile:

Also I’m just about to start messing with the artificing as a warrior, but I’ve got concerns about triggering them, as unlike other classes, we are taking all the hits, which could easily interfere with the tilesets. Or am I wrong about this?

I always wondered or artificing is actually worth it for a warrior in it’s current state. I mean all we do is tank most of the time wich nullifies our damage anyways if artificing actually raising defense I would be all over it…

I would really appreciate that, and it’s good because it’s something that would benefit us both. I feel too often with something like this, only one party is truly going to benefit from it. If you see me in game, I’m Aeon, and I’m on every day from ~2pm-8pm. You can check my twitch stream to see if i’m active (aeonblack6 on there), and I’m also in a few of the different popular discord channels under that same name.

I have also had some questions about whether or not taking all the hits would interfere with these tilesets, and possibly, how can I make taking hits trigger things, since that’s what I’m going to be doing anyways.

I strongly recommend not using damage taken or healing taken runes