Beta 6 Musketeer Feedback

With just the current talents from OG.

Umm I’m not sure. It was a 20 musket so if it transferred with old talents then it was at least those

I apologise, I confused the talents for a moment. Removed the post with my question.

I have never seen this. Or, at the very least, the sound and explosion of the orb seems to be what I experience. Same as if I did it elsewhere

Yeah, that’s my fault. That happens with the new one for all talent, not the empowered turret.

The turret not healing people properly and causing you to be stuck in combat should be fixed in the next 30 minutes or so:

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I guess I’ll experiment when I get home and try healing again. Maybe not having the turret harm people while healing will raise my heals back to their normal level

yeah my guild leader try to heal me i found out it was harming more then healing and we would get in combat with it

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Played for 4 more hours today, had MANY instances of my heals going through the floor when I try to heal myself. Got me killed several times when my cure wounds would just miss and then I’m boned. The hit reg is GREAT when I am shooting at people, but this floor business is killing me. It will also keep missing unless I move a bit. This has happened in an array of different places in the world and in dungeons…

Tested this; it is definitely fixed, and my healing is hitting for a lot more again. I still think that it’s reduced compared to what it was in the prior version, but it’s at least at a manageable level again!

Did some battle grounds this evening and the orbs going through the ground and not healing myself were really terrible. I’ll shoot a bug report so hopefully I can add to your logs. But something is up with the hitreg when I go to shoot at my feet for a heal.

Okay I don’t know if you saw but in Patch 2.74 we’ve taken a stab at fixing that. It’s coming out now.

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Oh nice! had not seen that post yet. Thanks! Will do testing tomorrow and let you know.

Also, ment to mention that the level 30 skill that lets you charge your turret has an issue. If you charge your turret, throw it out, then grab the blue turret model and hold the turret for a while it will make the turret charge sound again and then when you throw it out the turret just stops working till you kill it.

Healing is terrible today. This fix is a major step back. None of my orbs seem to even leave my gun most the time when shooting straight down. I’m also having terrible hit reg. Will hit a cure wounds right next to a person, hear it explode and then nothing. Also, having heals not seem to land on people. Needs a closer look. Hopefully you figure out something sooner than later, feel kinda broken atm. Cheers!

also, there is a delay after it hits and actually regs.

Can you take a short video of what you’re seeing? Because it doesn’t sound like that’s matching up with what I’m seeing…

The short delay would just be latency and that’s fine but shooting straight down definitely seems to work fine for me.

I’ll try to do that. What it seems to be is I Hip fire my gun ALOT (elbow rested on my side) and it seems if the gun in inside a certain sphere around you it screws up the orb firing. If I extend my arm and shoot down it works. But if I point straight down with the gun at my hip the orbs just disappear. And I noted my hip fire on orbs seems a little inconsistent vs yesterday.

Ohhh…interesting. Okay. I hadn’t tried that. So basically you’re firing “inside” of your body? And just to be clear the orb just disppears you don’t get the effect or anything?

I’d bet this has to do with the ranger change that prevents you from shooting yourself

Okay so part of this problem I have solved in that now if the server thinks someone moved after you hit them, you always at least get credit for hitting the “ground” there. Which is what I think would have caused this type of thing:

That should be active in new dungeon runs now and it will take effect server-wide in the next restart later today. I’ll note it when it goes live in the patch notes so you know.

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