Beta 6 Patch 2.91

I asked about this in the stunning thread but did not get an answer. Interrupts such as pushback seem to get weaker and weaker at interrupting to the point where these bosses could really be interrupted 6 times reliably. Is it intended that the interrupts get harder for mages at least or not?

1 Like

The Pushback should have diminishing returns on the pushback part, but interrupting should be either “interrupted” or “not” so I will look into that.

Oh actually what boss was this on, the Minotaur boss? Or?

There is actually a mechanic related to that I don’t think has been figured out yet, and essentially the amount of interrupts required to “break” the interrupt is going up, which is why it seems like each interrupt is doing less each time, it’s not just for Runemages though. There is a way to keep that from happening.

Assuming that is the fight you are talking about.

For some reason I can’t download this patch at all. I tried having the Orbus app itself update it, but it’d come across an asset file, slow down exponentially, and then it eventually gives up on the file and update entirely, saying it failed. I then deleted that version and went to download the zip file straight from the website, and the zip file won’t download completely either. Please help ;-;

Give it about 15 minutes to finish uploading, then you can try downloading it here: https://www.dropbox.com/s/f6t2kztn5twkiz1/RebornLauncher-2.91.zip?dl=0

When is this going to be fixed?

Thank you so much, the download worked from there perfectly.

When you say you compared it to the old game, were you comparing it based on when the bow stopped drawing back (like the arrow stopped moving), or were you comparing it based on the damage numbers and ignoring that part of it?

Based on when the arrow stops, i have to make longer real-life movements than i did in the old game to make it reach max distance which is not how rapidity worked

Okay…I mean I have checked the code itself and the maximum bow drawback distance in both cases is 0.45 meters. I even booted up a copy of the old game to make sure and if I have my arrow hand right by my cheek, I have to hold the bow out to almost the full extent of my other arm with a very slight bend to be drawn all the way back.

I am looking through the damage code now to make sure that didn’t change, which is more possible. The only thing I can think of that was happening is you were not actually fully drawing the bow back but we weren’t requiring you to do that to get full damage previously server-side.

And just to be sure, you think you are having to draw it farther back to get the same distance as before, not the same damage?

Old orbus: left arm not completely stretched, right controller in front of my chest with enough space not to hit myself to completely draw the arrow and do the max damage
Reborn: left arm needs to be completely stretched, right controller nearly touch my chest in order to draw the arrow at the max distance.

In both cases the damage is geatly reduced if i don’t fully draw the arrow, it just was much easier in orbus to reach max distance.

Okay, so not trying to be annoying, but just trying to track down the issue.

You are using “damage” and “distance” interchangeably, and they are two different things in terms of what goes where. Is the problem that you think you have to draw it back further to shoot it as far as before, or to do as much damage as before?

Because I think the distance is based on the horizontal offset value I mentioned earlier, but the damage is based on a different part of the code, so I am wondering if the distance hasn’t changed but somehow the damage drawback requirement has.

Sorry, for “distance” i didn’t mean the distance the arrow reach after you shoot, i meant the draw-back before you shoot it (when it stops moving) so when i say

i meant it was easier to fully draw the arrow.

Gotcha, okay. Alright, well if there is a problem I think I know what the cause might be, I will try something out in the next patch tomorrow, see if that helps.

2 Likes

If you have time with your next patch can you please turn down the brightness of the lifewell combat rez? It is almost blinding. It has been an issue for a while and I think it keeps getting overlooked because of larger issues you are working on.
Many thanks and keep up the good work.
Also the tree boss in Highsteep was bugging out and might need a reset. It was stuck running up the hill to the carrot toss event for some reason.

2 Likes

Which spec were you getting 12k dps on? I saw at least double that (using damage meters) from some other rangers in shard dungeons. as a single target dps mage i was seeing about even numbers against rangers (noted this is before the affinity change; i will test more tonight and see the difference again).

Riley mentioned that he would add a boss target dummy to play with. I don’t know if that will be added next patch or some time in the future though.

Rapidity, which to be fair is weaker than precision now

12k doesn’t seem right. Was it on one of the bosses with damage mitigation phases?

i dunno… seems right to me. unless i hit every single target with my arrows, even as precision ranger, there is absolutely no way i can hit 12k dps.

I will test this theory on the target dummy later though.

where does one download the dmg meter?