Honestly Musketeer is just in a really good place I think. That said, there is stuff I still want to do with it (like add more haptic feedback to the gun, make the “shaking” gesture better-detected, and maybe add a new orb or two). But in terms of game balance I feel like it’s the most-balanced right now.
Another dps orb or two would be great! Maybe a burn over time orb or bleed over time or just a big dps shot. Maybe an orb that does bigger Aoe or shoots out lightning that jumps between mobs.
And the trade-off is that we would have to give up most if not all the healing orb slots. Currently it feels like I can only have one poison orb , one weakness orb, and then I have to take healing or shield orbs because there isn’t much else in the way of good options.
Okay I’ll tuck my tale and go hide now. Thanks for the update.
These are amazing additions to the game, across the board! I am absolutely blown away by the graphics overhaul. I mean, I was good with the previous look, but this is just goddamn gorgeous!
I can’t wait to dive into the new spells!
One quick question… you mention “more quests to tackle”. With the main quest complete, I’m guessing these are side quests? Will there be a list available before the servers come up like last time?
there are a few additional quests added in along with fixes for some of the previous broken quests (I hope), I will do a Forum thread again tomorrow to tackle any and all quest related problems and add the new quests onto there.
This is the last Closed Beta test, and the servers will be on until Dec 8th, then we will shut them down and restart them and launch into EA on Dec 15th. You will no longer be able to purchase the game from us after Dec1st though, and will have to pre-order it on either steam or occulus store