One issue that I wanted to start a thread about is the flat leveling experience and lack of obvious progression you can see throughout the Orbus world right now…
It is there and you are progressing… But where is it?
Lots of games focus heavily on progression bars and obvious progression hooks throughout gameplay.
Lets take the pokemon franchise which started in 1996 and has an est. $90 billion in revenues (We are talking enough to build 20 DDG 1000 warships).
Specifically let’s look at pokemon go from the pokemon franchise:
So what is positive psychological feedback?
Generally it can be described as… Telling someone they did something that positively effects their emotional wellbeing.
Let’s take a quick look at this ratata from pokemon go. I have highlighted progression hooks which contain positive psychological feedback:
As we can see, positive psychological feedback is contained within 3 separate places; The carefully designed non instrusive but obviously progressive progress bar at the top. A count of the number of upgrade materials you have and candy you have collected at the bottom and an extremely big call to action button at the bottom encouraging you to improve the power of your pokemon. Every item here causes a reinforced positive hook. That my friends is why you saw 20+ 30 year olds chasing a charmander down the street a couple of years ago.
SO this is what I want this thread to be about… What positive psychological feedback do you think Orbus needs to take it from side Bae game to your Bae, your mildly tasty snack to your favourite type of sweet?
We are in the VR world so we can get extremely creative with positive psychological feedback. Ill start:
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When chests are obtained, make it so that when you go to open it… It comes in to the real world as a chest, does a little vibration thing and makes an opening noise. Make sure chest rewards contain a variety of rarity of the items.
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Make NPCs smile the higher your rep is with them. Games like world of warcraft used to (maybe still do?) change the npcs hostility over time. This game is probably more suited to have some other way to demonstrate positivity through progression.
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Show progress on each individual quest. The bronze, gold and silver is a good starting indicator but a small hairline progress bar until the next level at the bottom of each of the quest boxes would work wonders for a more accurate measurement.