Okay so first of all, the clearest issue is ‘overdrawing’. A full draw of a bow is NOT stretching your arms as far apart as inhumanly possible! Trying to aim at targets past 50 meters doing this is ridiculous. When the model’s bowstring physically hits the limit should be the max. Perhaps have a posture setup for bows on first use (and config option?) that shows the player how to properly draw a bow to full length and use the distance between the hands to set the maximun draw length that way., but also put in a minimum limit so people don’t make super short bow lengths. I also recommend scaling the bow’s model to fit this real world measurement to avoid any incongruous feelings for the player.
Second, the icons around the bow handle can be obstructive while aiming! Like, annoyingly so. How about moving them around so the area used for sighting the shot is free of icons? And have the icon layout mirrored if the bow is being held in the other hand.
Third, please add a config option to stop or shrink the glow effects from special arrows while they are nocked! They, especially the poison arrow as far as I have experienced, is pretty bloody blinding when trying to actually aim properly at anything thats outside spitting distance.
This coming from someone who knows how to use a real bow, and can still reasonabky hit things ingame around 70-100m away.