Today I ran with lava totem, fire, stun, and lightning. At no point did any of my totems fail to spawn on my belt, and I didn’t notice the orbs messing up either (however, both occurrences are typically rare for me, both usually only occurring 1-3 times during a few hours play session). I noticed I couldn’t hold my lava totem for more than a second before throwing it, lest it would disappear from my hand and reappear on my belt. Even throwing quickly enough from grab to toss, if it landed “too close” to an enemy or seemed to kinda “bounce off”, instead of sticking to the ground like it would have before, it would not land but would indeed instantly reappear on my belt. Ditto with the orb totems I would throw at my feet. I throw them down to where they do not visually overlap, but very very frequently the second and third one would “bounce” (seem to hit something invisible on the way to the ground) and not stick, but instantly reappear on my belt. So, I think it’s pretty great they are very consistently and immediately reappearing on the belt, but it feels a little jarring to watch all four kinda “shift themselves” while all four are still on the belt (maybe that’s what refreshing looks like?) and a little jarring to throw the totems without them sticking like they did before. (Kinda like, “psyche!”) It’s a whole new feeling to throw down the totems. I could likely acclimate, but it feels off compared to before, but at least they immediately respawn Getting the lava totem to 1) get thrown and 2) stick the landing plus getting all three orb totems placed in one attempt felt like a special skill to acquire all on its own.