I’m the first time around, so topics might be considered somewhere else already. Sorry if raising duplicates.
First, let me say Orbus is looking and feeling rather cool on first shot.
To the things i noticed in my 1st hour:
The teleports destination marking seems to arc off too high. Thinking a natural open hand, it’s more sourcing and following the thumb, instead of the index finger. This way holding your hands loosely it arcs out of range, causing to consciously having to bend my wrist down for aiming.
After approaching the questgiver for the farm clean-out her speech boxes were partially inside the character model.
Playing Ranger, there’s some noticable lag between seeing the arrow hit, and damage animation showing up. I’m located in Germany, so maybe that’s /just/ transmission delay between me and the server.
Having knocked an arrow when dying, I’m respawning at the graveyard with the arrow still knocked. I’m not sure if that’s actually causing to loose a cooldown when dismissing a skill arrow then. Spawning with both hands empty makes more sense I think.
When drawing an arrow, the bow models orientation ‘jumps’ by a few degree between hand/bow with hitting the trigger. This sets off aim when raising the bow and knocking the arrow.
Generally, when releasing, the arrows seem to fly off slightly to high; somehow it feels not fitting with the visuals of bow and arrow.
[Edit: in case aiming-topics might be tracking-/controller-related: I’m using a Vive]