I did not really play with Warrior or Musk, sorry!
Fishing, because of course I broke it again:
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Fishing off of bridges connecting two areas does not allow you to fish. If intentional, this is a damn shame, bridges are great to fish off of! This worked in previous tests.
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If you throw you fishing line off of the airship and it lands in water, it bugs out and never returns. If it hits land, it returns after a few seconds.
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I would test lures but I have nothing but feathers.
Inventory:
- There was a bit of inventory management on the stream, a ācompact Inventoryā button might be nice ( with a confirmation, perhaps),
Locomotion:
- Trackpad locomotion is significantly slower that teleport locomotion, It is impossible for me to to keep up with players teleporting.
Runemage:
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You cannot decurse yourself (intentional?)
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The particles for Ice Lance seem locked to your wand, moving the wand after casting looks weird, as if your wand extends much further than it does.
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Balance wise, it would be nice if spells could persist longer, within a given range of course where the spell currently fizzles if fired straight. Some exceptions like Fireworks would be nice if this is possible, or letting us detonate the firework with a second press of the button.
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Hitting people in PvP as a runemage is MUCH harder given the casting time of spells. Increasing their velocity would make them harder to control, though.
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Iām not sure I like Polymorph putting us into combat, it completely removes it as a tool for getting around mobs. In a dungeon that may be one thing, but in open world itās a bit annoying.
Game World:
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Monsters seem to congregate on roads, for a solo player this can make navigating a huge pain.
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Oddly enough though, if you want to get around safely you are more often than not saver moving through the forests or areas surrounding the road. Personally for me, this seems backwards.