Thanks for the detailed reply. I was aware of the ‘can’t block aoe’ thing, but I was not aware of the ‘basic attack moving’ thing, which is really good to know.
The only time I have combo issues is on large enemies. If I swing left to right, it sometimes shows a vertical yellow line, thinking it’s an upward slash. That makes forming combos impossible because it wont’ recognize the order you want. I thought maybe I was just swinging up because the enemy is so big, but even being very meticulous about the angle and speed made no difference. I’ve had this issue with the elk, the large pigmen, and both dungeon bosses. I can only complete a combo on the rock golem after he’s been hit by one stalactite and down on his knee. Even then I can only hit him in the crotch for it to register. Nothing hits on the face, arms, legs, etc. The elongata world boss also would not take damage this test. Last test the warrior could do damage, but this test I could stun but get no haptic feedback on the boss (shield was out of the way). The shield would randomly stop blocking against anything after a while and not even stun. That’s why in the video I tried putting it away and retaking it out because that fixed it vs. regular mobs.
I rarely have issues on normal sized mobs except with Cleave. For some reason (even on the training dummy) it won’t trigger. Eventually I’ll get a split second “waiting for” type spasm and then it will trigger perfectly from then on. Then it’ll randomly cut out. Rinse and repeat. So I’ve just avoided using Cleave. Hamstring always works, as does wound and provoke.
I’m really confused why the only time I have net issues is when I play Orbus. I play other games with the net graph settings enabled and never see any wild fluctuations. I even made sure OBS was off (no recording. I only recorded after the elk glitched 3 times in a row) , my phone and all other electronics were off wifi, and I was direct connected via Ethernet. I’ve noticed some other players saying they get the same sporadic ‘flashes’ to the home screen or steam menu, whatever, but most don’t play warrior so i don’t think they notice any effects.
Quick question about sword rush: In pvp it will highlight the enemy’s head yellow, but doesn’t actually function. Is this intentional or will it be useful later on in pvp?
Overall I think the warrior rework is an overwhelming success. The combo system is amazing, the sword rush is way better than the throw, and the horn is fun to use. You and the team have accomplished so much in such a short time that I’m sure the ‘behind the scenes’ will make it so my janky connection is still useable haha.
Thanks again for a great experience!
Edit: Re: Alternate connection: I tried that and it crashed my game. Full freeze until I ctrl alt del -> task manager
Edit2: In terms of latency: I feel like I had worse connection issues last test. Overall it was much smoother with better detection and reliability this time.