Beta 3 Dungeon Feedback: Lich's Crypt


#41

Okay thanks for the detailed notes, I will review all of that post-Beta and get fixes in for as much as I can :slight_smile:


#42

If I got the “matched” content mechanics right then the scaling works from level 6 (or 5?) onwards, right? If I am lower I will have a much harder time. On the other end it does not really matter if I am 4 or 10 levels above the mobs, I will still do and take equal damage from them.

I would love to binge-queue for that dungeon, but what holds me back is that the queue got no minimum level requirement.
It is just not possible to do this with several random lvl 1-3s who possibly never played orbus thus don’t know how to even access their class weapons properly - plus taking so much more damage (and do much less) than the ones which scale properly.

My suggestion is restricting the queue to level 5+ (or whatever is the minimum for scaling) except a group of 5 queues up who likely knows what they are doing and who they are takin with em.
It would be an incentive for leveling at least a few levels before joining and for joining at all, for higher levels, because the chance for success is higher.


#43

To add onto Rickness’ notes, I had problems getting my attacks blocked by allies while playing a shaman. This wasnt the biggest issue and I have gotten pretty good at aiming my throws, especially doing large arcs so my attacks would go over my allies heads and land on the enemy. The problem I definitely want to bring attention to is that I noticed my performance would drop when I hit an ally with an attack, ESPECIALLY if they hit it with their weapon.


#44

Not sure if this was mentioned, but I’d get huge frame drops every death nova or whatever the orb spread attack is called the lich boss did. As long as I was in the right spot it was fine (I solod it as a warrior), but it was hard to move just before it launched.