This is kind of my point. I understand the concept, however in dungeons that are not shards we have the impression that a characters’ level will play are role in how “strong” or “good” they are with that character. Our party was not completely new to the game but even someone said they would tank but their character is a low level.
To me it is just a bit confusing of when a characters level will play a role in how the game is to be played at the beginning. To me without the scaling the “expertise” was somewhat relative to level. Now it seems to just play which ever class you wish, at least with scaled content, until you reach end game. I get that this is part of the goal of the dev’s but I personally still have a bit of difficulty wrapping my head around the whole idea.
Please do not take this as complaint that I want changed but more of a I don’t personally get it.
What does a “level 10” and “level 20” dungeon mean when it is scaled? If I am a “veteran” with a level 30 character, does that mean my “expertise” allows me to run “level 20” dungeons or over world content with my level 5 characters? To some extent the scaled areas or dungeon levels no longer corresponds with character level but personal expertise. Should this now be better referenced as “skill 10” dungeon and “skill 20” dungeon and not by level?
so they are scaled to +/- 4 levels. a level 1 tank going into a level 10 dungeon will be level 6 equivalent (minus talents). a lvl 30 going into a level 10 dungeon will be level 14 (+ extra talents). There is at least some level of character level… but yes, being good at the game means you can do the content easier.
On shard dungeons the airship should not spawn the next pack of mobs more than 10 seconds after the current pack dies because right now it takes up too much time.
We all got the 2b set from shards 1-3, isn’t it supposed to drop 2a?
2a is the regular dungeons set, 2b is shard low, 2c is shard high.
Is the Airship shard working properly? I think we tested it before and it was giving NaN errors on the mob spawn counting.
Yes it works, we just did one
Airship boss 1 just glitched upon party wipe…
Can you describe the glitch? Didnt reset completely? or?
It didn’t reset completely, no. We were fighting and then one person died pretty fast (before she did damage), so we decided to reset by all going to graveyard. Boss was at like ~30% health, on the right side of the ship just past the overlook. It just sat there after we reset.
In another run, we had a group spawn at the very back that kept having their health reset while we were still all fighting it. Didn’t seem to lose aggro, and they didn’t do the glitch steps that they do when they’re resetting constantly… One moment, we’re at 15% life and bashing away happily and the next the mob has full health, still attacking us. We disengaged and re-engaged a couple times and it didn’t work any time.
when u first start the shard the percent is nan%, but once mobs start spawning it works fine.
also we had deep wounds and sickness, which made a hit from any elite almost always kill us, even me as a tank.
also is this how the texture is supposed to look for this hammer? looks like it may be a bit off
The leather shoulders 2c don’t have an accent color (i dyed it but didn’t change at all)
Got this fixed
Ill check into this
Also on that run we did with deep wound we kept getting stuck in combat with our bard and he was getting honor points for our deaths
Ya, the combat log was crediting me with killing people and I got Honor just the same on my musk.
I completed a shard and got the window for the guaranteed roll but I was unable to click use. The box would light up when I put my pointer on it but clicking did nothing.
What day/time does the automatic mutation change happen each week?
Deep wound mutation triggers from healing as well as damage taken, was this intended?
Summary
05:10:21:797 [Combat] Rickness took -2495 damage from Fraggable
05:10:22:663 [Combat] Rickness took 17914 damage from Fraggable (Critical)
05:10:22:663 [Combat] You are now in combat.
05:10:22:664 [Combat] Rickness took -1585 damage from Fraggable
05:10:22:941 [Combat] Rickness took -2495 damage from Fraggable
05:10:23:675 [Combat] Rickness took 11942 damage from Fraggable
05:10:23:676 [Combat] Rickness took -1585 damage from Fraggable
05:10:23:876 [Combat] Rickness took -3742 damage from Fraggable (Critical)
05:10:24:474 [Combat] Sewer Rat(66) took 54022 damage from Landru (Critical)
05:10:24:744 [Combat] Rickness took 11942 damage from Fraggable
05:10:24:744 [Combat] Rickness took -1585 damage from Fraggable
05:10:24:941 [Combat] Rickness took -2495 damage from Fraggable
05:10:25:252 [Combat] Sewer Rat(66) took 9432 damage from Landru
05:10:25:753 [Combat] Rickness took 17914 damage from Fraggable (Critical)
05:10:25:753 [Combat] Rickness took -1585 damage from Fraggable
05:10:25:952 [Combat] Rickness took -2495 damage from Fraggable
05:10:26:765 [Combat] Rickness took 11942 damage from Fraggable
05:10:26:766 [Combat] Rickness took -1585 damage from Fraggable
05:10:26:766 [Combat] Sewer Rat(66) took 12099 damage from Landru
05:10:27:566 [Combat] Sewer Rat(66) took 17549 damage from Landru (Critical)
05:10:27:766 [Combat] Rickness took -1585 damage from Fraggable
05:10:27:767 [Combat] Rickness took 11942 damage from Fraggable
05:10:27:767 [Combat] Sewer Rat(66) took 5927 damage from Landru
05:10:28:376 [Combat] Sewer Rat(66) took 22255 damage from Landru (Critical)
05:10:28:777 [Combat] Rickness took -2378 damage from Fraggable (Critical)
05:10:28:778 [Combat] Rickness took 11942 damage from Fraggable
05:10:28:778 [Combat] Sewer Rat(66) took 8890 damage from Landru (Critical)
05:10:29:119 [Combat] Sewer Rat(66) took 13708 damage from Landru
05:10:29:510 [Combat] Sewer Rat(66) took 805 damage from Potâto
05:10:29:844 [Combat] Rickness took 17914 damage from Fraggable (Critical)
05:10:29:844 [Combat] Sewer Rat(66) took 8890 damage from Landru (Critical)
05:10:29:909 [Combat] Sewer Rat(66) took 9572 damage from Landru
05:10:29:911 [Combat] Potâto took -6951 damage from Potâto
05:10:30:444 [Combat] Landru took -4990 damage from Fraggable
05:10:30:444 [Combat] Potâto took -4990 damage from Fraggable
05:10:30:580 [Combat] Sewer Rat(66) took 16 damage from Potâto
05:10:30:854 [Combat] Rickness took 11942 damage from Fraggable
05:10:30:854 [Combat] Sewer Rat(66) took 8890 damage from Landru (Critical)
05:10:31:053 [Combat] Rickness took -3742 damage from Fraggable (Critical)
05:10:31:454 [Combat] Landru took -7486 damage from Fraggable (Critical)
05:10:31:455 [Combat] Potâto took -4990 damage from Fraggable
05:10:31:665 [Combat] Sewer Rat(66) took 36 damage from Potâto (Critical)
05:10:31:852 [Combat] Rickness took 11942 damage from Fraggable
05:10:31:853 [Combat] Rickness took -2378 damage from Fraggable (Critical)
05:10:31:856 [Combat] Sewer Rat(66) took 5927 damage from Landru
05:10:31:857 [Combat] Potâto took -6951 damage from Potâto
05:10:32:052 [Combat] Rickness took -2495 damage from Fraggable
05:10:32:531 [Combat] Landru took -4990 damage from Fraggable
05:10:32:531 [Combat] Potâto took -4990 damage from Fraggable
05:10:32:532 [Combat] Potâto took -10426 damage from Potâto (Critical)
05:10:32:866 [Combat] Rickness took 11942 damage from Fraggable
05:10:32:867 [Combat] Rickness took -1585 damage from Fraggable
05:10:32:867 [Combat] Sewer Rat(66) took 5927 damage from Landru
05:10:33:131 [Combat] Rickness took -2495 damage from Fraggable
05:10:33:199 [Combat] Potâto took -10426 damage from Potâto (Critical)
05:10:33:532 [Combat] Landru took -7486 damage from Fraggable (Critical)
05:10:33:533 [Combat] Potâto took -4990 damage from Fraggable
05:10:33:600 [Combat] Sewer Rat(66) took 34 damage from Potâto (Critical)
05:10:33:799 [Combat] Potâto took -6951 damage from Potâto
05:10:33:933 [Combat] Rickness took 11942 damage from Fraggable
05:10:33:933 [Combat] Rickness took -1585 damage from Fraggable
05:10:33:933 [Combat] Sewer Rat(66) took 5927 damage from Landru
05:10:34:133 [Combat] Rickness took -2495 damage from Fraggable
05:10:34:266 [Combat] Sewer Rat(66) took 50625 damage from Landru (Critical)
05:10:34:478 [Combat] Potâto took -6951 damage from Potâto
05:10:34:546 [Combat] Landru took -4990 damage from Fraggable
05:10:34:547 [Combat] Potâto took -4990 damage from Fraggable
05:10:34:946 [Combat] Rickness took 17914 damage from Fraggable (Critical)
05:10:34:953 [Combat] Sewer Rat(66) took 8467 damage from Landru (Critical)
05:10:35:078 [Combat] Sewer Rat(66) took 5488 damage from Landru
05:10:35:145 [Combat] Potâto took -10426 damage from Potâto (Critical)
05:10:35:276 [Combat] You are no longer in combat.
It would be really nice is the combat log showed what it was that dealt the damage/healing as I’m looking at it and I have no idea which is healing from his renew and which is from his turret, of if it’s something else like his lifewell?
05:10:22:664 [Combat] Rickness took -1585 damage from Fraggable Renew HoT?
05:10:22:941 [Combat] Rickness took -2495 damage from Fraggable Turret?
05:10:23:675 [Combat] Rickness took 11942 damage from Fraggable’s Deep Wound
This would really help with working out what is going on and also with bug reporting, it’d also be great if it showed when someone died rather than just when you leave combat, maybe even for mobs too?
Something simple like this maybe?
05:10:34:946 [Combat] Rickness took 17914 damage from Fraggable (Critical)
05:10:34:946 [Combat] Rickness has died
05:10:34:953 [Combat] Sewer Rat(66) took 8467 damage from Landru (Critical)
05:10:35:078 [Combat] Sewer Rat(66) took 5488 damage from Landru
05:10:35:078 [Combat] Sewer Rat(66) has died
05:10:35:145 [Combat] Potâto took -10426 damage from Potâto (Critical)
05:10:35:276 [Combat] You are no longer in combat.
Edit: Could we also get when Rangers hit the weak points to show on the combat logs please <3
In Broken Halls there are a lot of issues with enemies constantly leashing. Particularly in the first boss room and the hallway right after. Also the adds on the 2nd boss often chain leash and don’t attack anyone.
Also there are issues with players getting stuck in combat. I think it may have something to do with healing.
Are you running shard dungeons or normal dungeons when that’s happening?
I have pushed a fix for Deep Wound. It was proccing more often than intended, and also it should only have procced for incoming damage from monsters, not other players/healing.
At the weekly reset, which is 12:01 AM US Central on Tuesday Morning.