the slime boss takes bloody forever. (maybe he’s still taking reduced damage?). that one isnt much fun. there still isnt anything showing where the water will hit.
the last boss of the flying dungeon i still dont understand his mechanics, but i know that if ppl just stand in the green circle, they live. The sideways aoe that comes through hardly ever goes outside of the middle, which makes it super easy to just sit in the green( probably needs to be more random).
I also think the new indicator ffor when you are in an aoe makes the game too easy.
You should have at max 30 gear heading into shard dungeons, and you get 30+1 gear in Shards 1-3. So a fully decked-out 30+1 player I would expect to have a decent advantage to advance to higher shard levels.
+1 = .5 which means 29.5 is worse than 30. If you have a shoulders that have 260 and get a +1 for them you get 265, which is not better than the next higher up, 270.
Well due to the old weight restriction I occassionally played much higher shards with naked mages … and in last weeks tanks and others went into hardmode raids with their blue-geared alts. The difference in skill is what matters, a very high frequency in provokes or spells makes up for gear. I don’t think many normal players will even make it to the Beta - or to level 30 in there -, these likely join after launch.
I think, it takes for a majority of players too much time to get level 30 in this 2 weeks of beta. Myself included.
Maybe you could let us preconfigure a level 30 character, so that we can test the dungeons and their bosses and shard difficulties, etc.
To go from 20-30 takes little to no time at all if you are on a transferred account. I did the 1-30 on a fresh character with a play time of 24 hours. Some of that was goofing around in dungeons. Could have done it in the 19 hours rickness did it in as well.
I’m almost to 30 on my transfered character. I think the time it took was pretty reasonable. The stated 50-70 hours I think is overkill for orbus considering the fatigue element of having to actually do things physically. That number is fine for traditional mmo on the pc, but i think it would be ridiculous if it took that long in vr.
Yep I second that, also I try leveling the three classes next I want to level in any case - putting outdated quests on the lower - and it is already visible that this means doing a LOT of events, redundantly, the first character is sure quick but I am curious what I will do when hitting 20 on the others and only weekly quests remain…
I’ll be interested to see what the leveling rate is like for new players who join during the Open Beta. As others have said, a lot of the folks giving feedback on this right now are veteran players who already know the game really well, have played previous Beta tests, etc.
If veteran players are doing it in around 25-30 hours on a fresh character, and new players were doing it in 40-50 hours, I would probably be fine with that. It’s obviously a balancing act. On the one hand you want the progression to have some sense of accomplishment to it and not just have everyone end up at end-game content on day one. On the other hand if you make it too difficult you lose a lot of players someplace on that journey from 1-30, and really ideally you want everyone who starts that journey to make it to the end if they want to.
So yeah we’ll run some stats and see what things look like after the Open Beta and tweak from there.
I am also curious if people are running in groups to complete the quests or doing most things solo.
I have stated in a previous post that I do not feel the leveling is slow. I have played for about 10 to 15 hours with a lvl 20 character and am up to lvl 26. I also mostly solo quests exclusively with gaining xp with hunting, gathering, critter capture & events. A lot of the time is also just figuring out what I am looking for and how to get there. Once I am there it takes longer to kill the enemy, if I can find groups that are not in packs.
A solo veteran is going to do things much slower than a party of veterans (less dying more dps) completing quests together. I think this is where some feel it can still be a grind to complete the quests where others are not as concerned because they have a constant group to run with daily.
Im sure this was after you had done alot of the quests, but I went through the beginning two zones and split up alot of the groups to be more singles out there for compelting missions solo. There are still packs of mobs (especially named ones like colossus) but should hopefully make it a little easier to pull singles if you are solo
Just as reference, a random group of us que’d into the dungeons last night and we ran the sewer and airship with no major issues. It did seem a little easy as we only had 4 in our party. Most of our characters were around 17 ish in level.
The first boss on the airship was very simple. He just stood there and all we had to do was to avoid the pools of death. Not sure if that was intended or not.
The second boss took a bit, but we killed it without issue once we figured out the pattern.
Again we completed the dungeon with only 4 people with most of us never having played together before. To me it seemed a bit easy, but it was fun and allowed us to learn / study mechanics before we get to the shards.
The sewer was the other dungeon that we ran. We did not complete the last boss because of a server reset. Our party did not run into any major issues. Still had times where my healing orbs did not register at my feet but it was not often enough to cause major issues. Overall it felt bug free and simple.
As a side note, the scaling thing is confusing to me. I am not sure if it is just me or anyone else feels the same, but a level 10 character can do dungeon runs or mobs with a lvl 20 or 30 character as equal (ignoring equipment)? It is confusing knowing when our character stats are making an impact on how a party organizes. I like being able to run with lower characters but it feels somewhat weird having a lvl 10 character doing the same healing / damage / provoking as a higher character. Or am I wrong? I know equipment stats play a part in this but overall it is just a bit confusing. It is simpler thinking that the higher the character the “better” or “stronger” it preforms. To what extent does the character’s level affect group performance?
Is there anything in the game that explains this to new players?
I did notice this last night but I was not sure if that was just because of the area I was in. I really like the “!” above the heads of monster I had to kill for quests.
-Good Job
The “level 10” and “level 20” dungeons are dynamically scaled. The level is not the requirement, but the expected “expertise”/class skill by that level assuming first play through. While level 1s who know what they’re doing (us veteran players on our prior Orbus mains) would likely be fine, level 1s on their first day likely would not. The level 30 end game dungeons, shards, and raids are not scaled at all.