A new patch will be going out shortly on both the client and server with the following changes:
- Runemage
- The radius of the Arcane Explosion spell has been fixed to more closely match the actual visual of the spell effect.
- The amount of damage granted by the DoTs generated by the Affliction talent has been re-worked. Now the initial damage of your spell has been reduced, so that it is never more beneficial to use, for example, an Affliction Fireball spell instead of an Affinity Fireball spell on a single target. Instead, Affliction damage will now heavily favor group content and spreading DoTs.
- The amount of DoT from Fireball and Frostbolt Affliction spells has been adjusted such that the level of the spell now makes a difference. Fireball 1 will do a little less than before, Fireball 2 about the same, and Fireball 3 a little more DoT than previously. (Similar tweaks to Frostbolt as well).
- The maximum targets to which an Arcane Explosion will spread DoTs is now 5.
- True Affliction will now only spread up to 1 stack of each debuff for a given Runemage to the other targets. Multiple Mages attacking targets can still spread multiple stacks of debuffs.
- The buff from the Affinity Frost effect now increases the duration of DoT effects by 20% (up from 10%).
- The Emboldened and Contamination debuffs can now stack.
- The debuff from the Affinity Affliction effect now causes the same Weakness effect as the Scoundrel and Muskteer.
- Triplicity will no longer apply to Arcane Explosion
- The Weakness effect from Scoundrel, Musketeer, and Runemage now stacks up to 2 times on a target.
- Paladin
- The Hammer of Retribution and Forgiveness talent abilities will now never use up energy unless they are actually going to successfully hit a target.
- When you put your Hammer away, your Librams will now also be stowed.
- Reduced the distance at which you need to raise the sword to trigger the Warrior talent abilities.
- The Shaman’s Super ability Ghost Wolf will now correctly scale up to the Shaman’s level.
- Bard Smart Heals will now always fire, even if they are healing full targets.
- Musketeer hit visual effects should now be more responsive.
- The maximum number of targets affected by the Scoundrel Spread effect is now 5.
- Scoundrel bullets should now no longer collide with some parts of the firing player’s hitbox.
- Fixed a bug which caused the first boss in the Airship dungeon to incorrectly stop attacking as soon as it attempted to do its first tank buster.
- Fixed a bug in the second boss in the Airship dungeon which caused the projectile line attacks to a) not be as wide as intended leaving gaps, and b) not randomize their starting position properly. Also tuned some mechanics to be a little more difficult in shard dungeon runs.
- New Warrior characters will now start with the Small Shield equipped.
- Updated some missing icons for weapons.
- Corrected legendary drop rate in shard dungeons.
- Corrected some fishing water tables to resolve conflicts with Minnows.
- Moved the location of focused healthbars so that they are more toward the middle of the screen.
- Fixed an issue with focus healthbars causing them to flicker.
- Fixed a series of small bugs causing network errors and minor issues in the client.