Still able to play. Just had to relog
You’re saying you were stuck in combat when the event ended?
Yes. And I reported the same bug earlier in this thread and for the last several betas… If you’re being attacked by one or more of the enemies when they disappear because the event ends, you get stuck in combat and cannot leave combat no matter what (no leash, no stuck combat, nothing)… You have to relog.
Can you do something about the loading screen when you pass from one zone to another? The white honey comb hexagrams are very jarring as you transition zones while walking. I tend to “brace” myself if I know a zone change is about to occur.
^ agreed x100000. Zone transitions are just bad. The honeycombs of death are nauseating
Yeah sorry about that, those shouldn’t be showing up in “soft” zone transitions (between overworld zones), we’ll get that fixed.
I have found that a few objects in the game are exceedingly hard to pick up… I found a chest in Lamavora and managed to pick up what looks like the old hunter cape? (with great difficulty)… But not the scroll next to it.
i found the scrolls in the lamavora cave ridiculously hard to pick up. it just didnt seem to register them as objects that could be picked up at most angles and distances. Even when i literally had my hand on the object, it wouldnt pick up.
Yeah picking up items could use work(excluding loot bags). I’d love an option to basically force pull objects to me like how loot bags work.
fishing line seems to blend into the background of the water texture. currently if you want to see the line’s color, you have to rotate and move your fishing rod onto the shore for the contrast.
Still can’t see lure when I equip it. It is just a hook. Fishing near wagon graveyard teleport puts your fishing line in the trees. Also, very hard to see the line.
Also, it is very hard to lock the fishing pole in my hand. It seems to work 1 out 5 times.
The icons for Snake Bits, Fat Fly, and Body Flesh are the same. Also the crafting materials (specifically ore) are difficult to tell apart while they are on the table. I have to look in the chest to determine which ore is in what location.
Also the names above enemies sometimes shake making them distracting and hard to look at while in close combat. I believe it is an issue caused by the finger pointing mechanism to see monster names from afar.
the mutated frogs in wastelands have really bad hitboxes. the nets often go straight through them.
Also, can you please separate out some of the spawners in wastelands? virtually everything is a 3-4 man pull. The only way i was able to complete the missions solo was by running to 60 m and then pulling , causing all the melee guys to reset, so i could kill the ranged guys and then come back for the melee afterwards.
Will there be more zone music? I feel like I go zone to zone, hear music fading out to transition, then it just starts the same song back up.
I’m currently leveling my second class on the same character and noticed that I’m getting the same xp at events and when I turn in missions. I thought I read somewhere there was going to be a boost. Is this not in?
Also, when are you planning on putting in the repeatable quests?
Urrggh, you’re so right and I got all the way to 27 on my second class and didn’t notice/forgot all about it
A lot of the harvestable nodes are no longer working, I cant harvest them. Some of them I can but most I cant.
were looking into it right now, sorry about the trouble but thanks for posting it.
Didn’t see an Overworld Enemy/AI Feedback, so here’s a few more bugs:
- Tear Casters ‘Bolster’ spell goes off whether you interrupt it or not (same animation, and buff appears when you stun to interrupt) - I’m on paladin, not sure if other classes experience the same
- Flying enemies can still be ‘stuck’ on walls and rocks. They fly into them to get away from you on their run-rotation and then never recover. Just keep spinning in place until they die (no attacks or anything).