There is a new branch available for testing on Steam. To access it, right-click on the OrbusVR item in your game listing and select 'Properties…", then go to the “Betas” tab and select the “beta” branch for the drop-down.
This branch uses a slightly newer version of Unity and also has some additional performance-optimizing features turned on. It doesn’t have any new gameplay-affecting features. However, I would like it if some folks could run it and make sure that there aren’t any regressions (such as new crashes that weren’t happening before) ahead of us promoting this to be the primary build for everyone. So if you are up to it, please move over to that branch and let me know what you find.
If you do run into any bugs that weren’t there before or are getting more crashes than previous (or less for that matter) please just let me know in this thread.
You can switch back to the current main branch at any time by going back to the Betas tab and choosing “none” in the drop-down.
Yesterday i played in “beta” crash not one, but 2x the Game freeze. Music and moving of the Monsters (on the spot) are still there (i can walk, and shoot) but nothing is happening, then i must log out and in again.
I have 23 hours in the game since the 26 lol, updated to the beta branch a few days ago and it improved performance for me, before on the stable branch I could run the game at 90 fps on med settings, after I can run the game on high at 90 fps, asw is off using oculustraytool. I have never had a crash on ether the stable or beta branches. I am using the rift with room scale and the game is amazing
My system specs
I7 5820k @4.5ghz
Samsung 512gb nvme m.2 ssd
GTX 1080
16gb ram