Blog: Explore the Realm, Summer Fest, First Economy Updates - June 23rd

Don’t even think it has to be a preborn thing either. I don’t know what the wilds were but the devs could consider creating a new area with a Reborn feel to it. I don’t know why that would be hard to do and if enough people want it, I think it should be considered.

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We are getting aberrations which is half way there :man_shrugging:

Man im not preborn player but i can say im hoping in pvp zone since i started :confused: honestly its the biggest issue in Orbus for me…

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Lol yah no matter what you all heard, the wilds in Preborn were just freakin empty, for 90% of the day, except when the chest spawned (which is almost equivalent to the goblin mechanics now; people who are into pvp gather to go to a spot and do or earn… something). I went there daily to harvest and fish, encountered perhaps 1 person in months who was attacking me. And I am a pve player, really dgaf about pvp, bgs are ok, but overworld pvp is just mostly kids ganking each other anyways.

The wilds were an easy way to get supposedly hard-to-get items, even fish, without any much risk, that’s likely why some want them back. But with a playerbase of perhaps 100-200, at peak time, a new wilds zone would turn out just like in the OG, and just like any other overworld zone, you be there mostly alone, because there’s better things to do in the game.

Also, some of pve-relevant items for potions were spawning there so even if you bought the game to do pve content you needed to go pvp or wait until someone sells them. Yet many times no-one was selling this stuff or for ridiculous prices so you went in farming it yourself after all. I didn’t even fight back in that one single encounter I had in the wilds, in months, since idc about pvp. One of the best things in Reborn is that this awful concept is gone and pvp finally optional for all those who are into that, not forced upon everyone.

If anything then we need more bgs and different sizes for smaller groups than 8 and 1:1 pvp (duels) that would really help the pvp community imo, not a forced-wilds zone with again noone in it.

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I have to disagree the wilds was fun and exciting. Maybe the times you went were empty. The times I was there people were getting mats and going for transmogs. Other people have asked for this. We need a pvp zone.

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It’s very rare that I manage to get in a BG queue anymore because it means I have to stay up late for them to pop, I’d love some other versions for when there is less players online

Riley did mention a long time ago that the 1v1 system was like 75% done but we haven’t heard anything since so that’s likely been put on the backburner for now, would be good to hear a bit about how they plan on implementing that in the future even if it’s not on the current roadmap

Edit: that was a year ago now

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So from the gif that was posted, the boosts have 0.1 weight but they are a tool and the rest of the tools got made to 0 weight so can this be changed too?

Screenie 1019

Also are they tradeable? Say someone accidentally buys one or the wrong one, can they then trade it on to someone else if they decide they don’t want to use it?

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I hope the explore the realm requires more than the defend the realm. If your trying to fix the economy by getting the stacks of mats people have you need to request a lot. Maybe have a multiplayer based on max level and materials in your chest. Of course offer great rewards.

Dude not everyone got stacks of mats… looking around it is actually real few players who swim in a) dram and b) mats while newer players struggle to get enough obsidian for even the MSQ (and there is a certain connection between the shortage of many and the overflowing stacks of some, js).

Making ridiculous mats requirements will fix nothing. Y’all who got nothing to do than spending all day in the game to farm will have your mats back next week anyways, while others who got less time due to work or family would be flatout locked out of the event.

Apart from that events are a nice side activity, nothing more, I don’t play the game to do these. Or to farm. Or to craft. Or to sell things. All these are just - necessary and mostly boring - side-activities I don’t really care about. As so many I come on for group content, raids, shards, mainly.

Really hope this event is chilled enough that we can still do our dungeon evenings without everyone being stressed out with farming instead.

PS: Btw once I got 1 or 2 stacks of certain mats I sell my drops and harvests to the vendor. I couldn’t care less if I sell off mats/gear in games or if currency drops directly, both is totally normal if you play much. Players will always swim in common items if they invest more time in farming than most of the playerbase. It’s not that you need to keep everything or must have a place to spend mats or sell ALL on the auction house. Common mats can be sold to the vendor, anytime, problem solved (only wished we could sell tinkerer mats, these I delete).

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If you have more you pay more like taxes. Not require huge stacks from poor people. Its just a suggestion to help with the broken economy.

will people be able to acess the island if they join after the event is over?

The island will be accessible to all, it’s going to be permanent content.

Not tradeable. We want to avoid things like people trading to other characters with offensive names (or even softer trolls like soandsoguildsucks for example) since the name will be displayed to the whole server and then making our job more difficult tracking down the culprits, as well as potentially people losing them in PvP.

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Damn I was hoping to use my 10% discount perk to resell them so everyone could get them cheaper xD

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a bit off topic but how do you get that?

Once you hit level 30 and continue to level up after that, you get “Overlevel perks”. You can spend them in your library. One of the perks is to get up to 10% discount on all NPC merchants.

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oh ok thanks

what is the point goal to unlock the new abberation area early?

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Will there be a set amount of what to gather/kill or just a list with different things we can gather/kill and we make a choice?

i believe every week you will get a list of items to gather and mobs to kill
EX: items: queens ear, blue moon, sun fish. Mobs: Undead, starfrusher, rat.
if that helps

you can get 1000 points from the items each week and 1000 points from the mobs each week totaling 2000 points a week

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It gets crazy when everyone in the game is after one thing