@Jake_E @Mathieu_D @Outlander_Robert
Okay, after many many hours trying, I think we found the bug that makes boss 2 un-killable without insane dps. (Unless you can burn it before all the GUARANTEED deaths )
So here is the thing. The person who is chained has a change to die guaranteed when the boss jumps to that person. Why? Because the hitbox of the opposite chain will collide. We have HARD proof. And we did it many many times.
Here is an overdramatic murder that has to be shown as visual proof. 5 People were in the group. Which is enough.
Here is the important trimmed combat log to show what happens:
23:07:34:382 Atrillion took 51744 damage = Jump damage
23:07:34:382 Atrillion took 10349 damage = Self chain damage
23:07:34:382 Atrillion took 129361 damage = Stand someone else chain (death). THE BUG
And here the raw log:
23:07:34:382 [Combat] Yde took 51688 damage from Enraged Brynjua(48) // Jump damage
23:07:34:382 [Combat] Yde took 10338 damage from Enraged Brynjua(48) // Self chain damage
23:07:34:382 [Combat] Lawzy took 51605 damage from Enraged Brynjua(48) // Jump damage
23:07:34:382 [Combat] Piupau took 51605 damage from Enraged Brynjua(48) // Jump damage
23:07:34:382 [Combat] Atrillion took 51744 damage from Enraged Brynjua(48) // Jump damage
23:07:34:382 [Combat] Atrillion took 10349 damage from Enraged Brynjua(48) // Self chain damage
23:07:34:382 [Combat] Atrillion took 129361 damage from Enraged Brynjua(48) // Stand someone else chain. THE BUG!!!
Boss 2 did get killed by another group. But this was with burning it fast enough that not too many people died. Too fast for almost any reasonable dps group in Orbus.
Edit: proof of what number would equal standing in a chain. A complete seperate test:
22:58:26:386 [Combat] Piupau took 129013 damage from Enraged Brynjua(48)