Hey everyone, we just posted a preview of the normal mode Citadel Raid Beta information, which you can check out here: https://blog.orbusvr.com/citadel-raid-beta-test-to-launch-dec-3rd/ and we wanted to go a bit more in-depth here on what sort of feedback we’re looking for and what you can expect. We appreciate everyone who wants to give it a try and test it out!
You can enter by forming a group and selecting the Enter Raid Beta button in the Social -> Activities Menu.
When the full release goes live you will also be able to queue for it, and enter it via the fresh tunnel under Highsteppe that Helga and her crew have dug up.
There are 4 bosses with their own mechanics, and currently no trash mobs (for the beta only). The drops will not be enabled until the full release, December 15th. Any changes to the inventory (such as using items like potions) will not be saved when you leave, which means you can use consumables without wasting them.
Feedback we’re looking for:
- Any exploits or ways to cheese the fights or kill them in unintended ways or avoiding entire mechanics
- Other bugs making the fights impossible or frustrating
- General balancing, such as difficulty. Keep in mind this is normal mode, so we are hoping for groups who aren’t all geared in +5s to be able to clear it. If your party is fully decked out and you find it on the easier side, that should be normal but we’re open to any comments.
- General feel of the fights, do you like them? Are they fun, fresh, etc?
We can’t wait to hear from you and we’ve proud of the surprises you’ll find in there.
Have fun!