Hey guys –
I’m back around! And we’ve got a special surprise for you this morning that will be coming out here in a bit…hehe.
In the mean time, I have read this whole thread and just want to say thank you for all the great feedback! I don’t have time currently to respond point-by-point to everything everyone is saying but just know that it has all been read and considered by us.
A few things I did want to point out/respond to:
- I did see a lot of people waggling to win with the Warrior, but I can assure you that is not an optimal way to play the class. The amount of damage you do is based on how far you swing the sword between strikes. At low levels it doesn’t make a huge difference (because it’s 1 dmg for a “waggle” swing vs. 4 dmg for a “big swing”) but at high levels the difference will be huge.
- We actually removed the 300% XP bonus yesterday because people were running around in a giant group and killing monsters too easily and getting like a level every 5 minutes which we didn’t want. The downside to that is that it made solo or small group questing take way longer than we want it to. So the level of XP you’re getting solo now is the pace at which you’ll get it in the final game, but as you all noted there will be other activities (such as a monster log and quests) that will be big XP boosts. Before the next test we will be re-working how XP rewards work for large mobs of people and at that point we will reinstate the 300% bonus, since during the Alpha we don’t want to it to feel like a “grind” to level up. So I guess the bottom line is, don’t make too many assumptions about the current XP rewards, it is very “off” right now. And yes right now if you are running around in a group and killing monsters you are getting XP way faster than you should be, but oh well
I’ll be back soon with an update.