I hope you dont mind if i leave my total feedback on here
Anyway, i’ll start with the pros… which is unfortunatly rather short, but in a good way! The game is really fun; it looks decent, runs great, the gameplay is pretty fun, the way you have the entire game setup is really quite amazing! I had a ton of fun with Orbus last night, in fact i played from 7 PM Thursday into 4:30 AM Friday. Really fun game, especially with how we can interact with people due to VR and voice chat!
Now, there are a few things i think could use a bit of tweaking along the road. Not neccesarily things that need to be fixed NOW, but some of them i feel should be fixed soon.
Firstly, my biggest complaint (as its my favorite job) is the Runemage rune-drawing is a real pain in the rear… Last night me and another person in my party spent almost an hour trying to get the teleport spell working, but we kept somehow getting the shield and beam spells. we would draw the N with a sideways line and get other spells, yet when we purposely try to draw THOSE spells, they just dont work. We were in a large party fighting the lizard in the first area, and we lost 3 people because we couldnt get the shield spell working. Same goes with fire and frost, they just sometimes read as the opposite of what we want…
Second, The ranger is supposed to be a damage-dealer at range, but its very hard to hit some of the enemies, like the frogs… they are so small. Personally, i think there should be a prediction line to at least give an estimate of where the arrow will go, if not exactly where it will go. Its quite hard to aim right now. Similar thing with the musketeer, we need some sort of sights or something… its a real pain.
Thirdly, continuing with the musketeer, it feels like a very underwhelming class. The orbs i need never appear and people die. And the bullets we shoot feel whimpy and do so little damage with such a slow fire rate. The fire rate i can understand, its a musket, but the damage is quite pointless. And we cant even run, if a musketeer is left alone, hes dead.
Fourth, the compass is in a very bad spot… especially for the musketeers, i grab the compass more then i grab the orbs. I think it should be on the hip, not the chest
Now onto some of the more long-term things i feel should be considered, but i wont blame you if you dont
First, the NPC talking distance feels really close, you have to get right up in their faces. I think you should be able to teleport to them like the doors and itll put you in front of them at a comfortable position and start the dialogue.
Second, the game looks great, but feels fake. I think a bit of a graphics update down the line would be in order! Perhaps as a launch option (performance and quality launch options) so people on the lower-tier cards can still play, while people with higher tier can enjoy some beauty.
Third, the mage really should be able to heal, though perhaps through a ritual so its not completely unbalanced. It feels more appropriate that a mage heals then a person with a gun, no?
Fourth, perhaps add a benefit to walking on the paths? Like, if your standing on a path your movement-distance regenerates 50-100% faster? Or something like that, would be nice.
Fifth, the locomotion… its not the best. The teleport works fine, but i personally would prefer trackpad and it feels wrong alternating between trackpad and teleport just because im fighting a toad. Please allow us the option to trackpad move during combat Even if we walk a bit slower for balance.
Sixth, loot tables feel unfair right now. I play 90% runemage, and i almost never get runemage items… IDK if the drop rate for all the creatures is 25-25-25-25 or something, but perhaps when your using a particular class, the drop rates lean a bit more towards that class? like, 20-20-20-35?
Anyway those are some of my thoughts, i hope you consider at least a few of them keep up the great work!