As a nearly-daily player I should welcome this, however I got mixed feelings. I never liked the pressure daily login rewards or whatever tasks in games requiring constant monitoring put on my rl. I have to travel for work, for example, and I won’t buy a Quest and carry a box with me everywhere and pack it out on the hotel-toilet in a hurry or such, just to not loose my streak. Same with family constraints. I’d have to stop multi-day visits, currently to care for a sick family member (with very crappy internet
), just to maintain my ‘streak’ or pile up days.
I played mobile games like these, which is easier, even pc games are, but a VR game isn’t so easy to maintain daily, it would stress me out. So yea, I tend to max out games, but would really hate to have to revolve my whole rl around Orbus even more to get certain rewards.
However I would be fine with models where it either
a) is possible to maintain a streak without actually logging in daily; there IS a reward already for logging in every 5 days, only after this period it “breaks” because you do not get more tokens; a login every 3d would likely be ok, too (not all trivial though; I lost my market stall once because I really could not), everything below is pure stress.
Also I could imagine - and know it from some games - that you can play more on weekends or such, or do special tasks, to earn tokens which can preserve a streak despite absence, ex. holidays.
Edit: The Milestones-Concept I overread on first sight, it is a bit softer, I like it better than a break of streaks - and yet it still does reward regularity, most of all. I refuse to call a daily login “loyal” … due to rl it is not in everyone’s free own choice to show ‘loyalty’ in that way, even if they wished. Also 100s of days seem too long, what is in 300 or 500 days, no one knows how the game looks in a year or more, will rewards even be worthwhile, not even devs can likely tell now.
or
b) where rewards are nice, but not really game changing; additional resources, fish or mission credits, even dyes (left box), why not. However, I would absolutely need and love additional weight or luck or speed, for example, not even to speak about crit, but giving something like these out for people lucky enough to have a rl which allows such regularity, in a vr game, seems not fair to me.
If someone plays same amount in hours, just piled up on free days or weekends, rather than weekdays, he should have access to such valuable kinds of rewards as well (as it is with overlevels already where it does not matter if you binge-play for them or pile them up regularly).
Storage Chest Space: This is no fancy addon, it is the #1 reason I can not play anymore and consider quitting every now and then. I can barely store shards anymore (ex. new dungeons, which we only do in batches, once in a while, so they pile), I stopped fishing, I stopped collecting dyes, I stopped dragon breeding, I barely keep gear for stats anymore (to put on yet-to get class gear later…), I delete many things I would otherwise keep, I can not organize things the way I want.
This is urgent since the very launch of Reborn. It should come already, just so, for everyone, we need 2 tabs or more, for dram or free, not locked behind any fancy quest or feature.