Dev Blog: Patch 6.0 -- Waystation Crypt Raid Preview

If there’s one thing we’ve learned at this point, it’s that all gear styling is pretty subjective. That’s why I think the only real “solution” to any of that is just getting the Transmog stuff up and running, so you can just use whatever you think looks best, then we can focus on putting out lots of different fun various styles. Otherwise basically we’ll just forever be putting out the same stuff that some people will love and some will hate.

With a Transmog tool in the mix, it should really open up the artists to go for lots of different looks for each class, since each new gear set is just a new style to add to your list of options, rather than the thing you “have” to use to do the content because it’s what the stats are attached to.

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I also should have asked. How about new weapon designs? New goodies coming?

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Exactly, thank you for the awesome content update and look forward to raid!

Is there a quest coming with the raid?

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Do you open every present before christmas ;)?

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Will there be a way to reset the dungeon but keep the same party leader whilst in the same week? A group of 10 people will only be able to fight (and practice getting the kills) the bosses 10 times for each boss by alternating who is the party leader. If there are groups that would want to kill more they would have to bring in new people?

Anyway there are resets of dungeons?

Or what do you mean by not have to kill the bosses or trash mobs =D

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Did you just assume I celebrate a religious holiday? #offended. :wink: jk lol

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Traannssmooooggggc!!!

This is amazing, I cannot wait! I’m extremely glad to hear about the token system!

Some quick questions! (As always, I understand that some things cannot be answered at this time)

  • Can the tagger be used on players?
  • How do we obtain/purchase the tagger?
  • What is the reasoning behind not allowing players in large groups from harvesting? it seems like the automatic response would be players dropping for a second to harvest and getting reinvited by any of the other group members.
  • In previous references to hard mode content the dev language mentioned 21+ gear, but in this one it says that hard mode will be level 21, though the difficulty is still labeled as up to T10+. Are there still opportunities for players to statistically upgrade their gear with raids if they have T10 equipment from shards?
  • The wording was a little unclear on this… Do you only get raid tokens the first time you kill each boss in each mode each week, or can you get more later?
  • How many tokens will it take to buy a piece of equipment?
  • Can we buy any class gear with the tokens or are they locked to the class they were obtained with?
  • Does luck affect the chance to get the direct gear drop from the first kill each week?
  • Do players need to have completed the main quest line up through the Necropolar in order to get to (and/or participate in) the raid? (As the waystation is locked behind an energy barrier initially)
  • What type of feedback would you like on the raids as we move through them in terms of bugs/balance, etc?
  • What is the approximate expected time to complete these raids by appropriately leveled players, once the mechanics are learned?
  • Any tips for how we should approach this content?

Thank you in advance! Cannot wait to tackle this content!!

  • It can’t be used on a player currently.
  • There will be a vendor handing them out for free.
  • I mean you could certainly do that, if you do then you are leaving yourself somewhat vulnerable to attack as if a bandit attacks you and you go into combat you couldn’t re-join the party. So I guess basically it’s to provide somewhat of a cost to doing that.
  • It’s entirely possible there is going to be an additional level above “Hard” for the Raids. At that point 21+ gear would be available to get. But right now I am comfortable saying the Hard mode raids should give the same level of gear as the hardest Shard dungeon. There will be other non-gear incentives for doing the raid as well, but I mean if you’re one of the 0.1% of the population who is already fully decked out in T10 gear in every slot, then yeah there’s not going to be a super-strong gear-related incentive for you at this point. (Or perhaps gearing up other classes, see below on tokens).
  • You only get 1 token per boss per week. We haven’t decided on the final cost of things yet but most likely you’ll be able to get at least one piece of gear your first week if you do every boss. The gear will likely have different costs (e.g. gloves cheaper than chest).
  • You can buy any gear you want. It will roll for whatever the current class you are when you turn in the tokens.
  • Yes
  • No
  • I mean whatever you want. Certainly any feedback on the difficulty, fun factor, etc. is welcome. Keep in mind that I am assuming the regular mode Raids are going to be cleared the first day by experienced players, they are tuned such that hopefully everyone who wants to will get to participate in them.
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When do you think the level above hard mode will be released?

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will the raid dyes be new? wants crimson accent

The raid dyes will be a mix of old and new. They will also vary between Normal and Hard mode raids.

I’m not exactly sure when it would come out which is why I didn’t provide any information on that. But likely it would be a few weeks after the hard mode.

Are the Tokens soul-bound ?

It would be a great incentive for everyone to complete their raid every weeks if it could help less geared people in their guild.

Tokens are gear so yes they are soulbound. If you want to help gear up less-geared people then the solution would be to run the raid with them.

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Thank you for all the information! Crazy psyched to be a part of this!

Total random itemization idea: Legendary Armor

Legendary Armor would be the same as regular armor but have all three stats of vitality and both resists present on it. It could be a rare drop from the final boss, and/or take a ton of tokens. It doesn’t increase power creep significantly, as we can already get the stats individually and swap them as needed on various encounters, but it would allow the convenience and optimization for end game players. This would be especially handy in terms of weight for switching between gear for alternate classes as you could cut back on the number of total sets you would ultimately need. Anyway, just a brainstorm notion.

Oh, totally forgot to ask! Will you be able to buy legendary weapons with the hard mode tokens?

What time on Wednesday the 30th does the bonus exp start?

Will there be a fix soon for the AoE radius’s for the Dragon’s fire breath, Tail swipe & Soul keepers AoE so they match up with there Red areas. Currently you can be hit a fair bit outside of them, Specially with the Fire breath.

I haven’t heard anything about that happening with spherical AoE’s like the Soul Keeper before. What exactly is happening there?