I am here today to poke at everyone’s brain. Anyone who have talked to me on discord or in game knows I have some very strong opinions on the current balancing state of the game. The truth is that I have no perfect or even good solution for this problem.
Disclaimer, if you do not agreed with anything here, please tell me why you disagree instead of just saying I’m wrong. Yes, yes, I know im wrong, but why am I wrong? I want to know so I may better myself.
The economy of orbus and the value of dram are straight up garbage. I honestly think the reason why the economy became so bad is because of us, the players. Hear me out.
Some of you might remember that dram were some what useful before we were spoon fed runemage reagents and potions from dungeon runs. Then we complained.
“Potion making is being monopolized by having rare materials inside the pvp zone…”
“Runemage reagents are so hard to get…”
“Dungeons don’t give enough rewards…”
The Dev team listened. Maybe a bit too well. Now potions drop from dungeons so there’s really no reason why I should buy or make my own unless I need more than one set of potions a day. You hardcore daily level 15 shard runners might need them, but for average player like me, who only run a level 15 once a week, will never run out of potions.
Don’t even get me started on the reagents. The drop rate of reagents from the old game was fine. Had to grind for like maybe 10 minutes a day to get all the reagents we needed to teleport. AND we used the reagents like hotcakes on a monday morning.(it’s not a saying, I just made it up because it sounded cool.) If I was going to do more dungeons than I thought that day, I would have just spend some dram at one of the player shops to get my reagents.
Now… now we have 4 out of 6 dungeons right under highstepp. It feels like teleporting has been cut down by more than half. This lowered the demand for Runemage reagents.
With the decrease demand and increase supplies of the reagents… they are almost like air. You need them but there are so many of them, you don’t even think about it when it’s being used.
Reward chests. I absolutely hate this system specifically. Everytime I look into my inventory, I always have at least half page full of those things. They give you an unnecessary amounts of crafting materials and equipments that are SCALED to your current level and class. And dyes.
For the players that didn’t know, we used to have exploration parties going out to the pvp zone in order to gather and sell rare potion materials for dram safely. Then use that dram to buy more potions from people who enjoys making them. Some dyes had to be farmed specifically from bosses and they had value. Rare Materials and fishing lures where some what hard and tedious to get which gave them value…
I understand not everyone does things the same. You don’t have to tell me I’m an idiot because you gathered and made potions yourself. That’s not the point of this section. The point is that Dram was flowing and now with all the shit stuffed in our face, Dram became useless.
Classes. I can’t speak for every class in the game in regards to balancing issues, but I can tell you about some of my experiences. I’m not here to change the game on demand, I’m only here to give an opinion on what I think about the balance state of the game and how I would fix the issue. If you disagree please be constructive and give a reason why and how would you fix it.
Warriors vs Paladins. Maybe it’s because I’ve been playing as a warrior for so long, this strikes me the hardest. PALADINS CAN DO ALMOST EVERYTHING BETTER THAN WARRIORS. The only reason why I would use a warrior now days is to be a tank on lower level shard dungeon trash groups and the first boss of crypt. Other than that, I can’t think of a reason to use my warrior. Paladins can heal way more, takes way more damage before dying, and now Paladins has a shield that blocks 90% incoming damage?!?!?! Oh, did I forget to mention that paladins can fill a roll of small DPS class because how much damage they can do on higher level bosses?
The warrior’s provoke heal ability was nerfed some time ago but I’m not really sure what the reason was. I heard from people that it might be the fact the warriors can be self sufficient in normal scaled dungeons and solo bosses… this is the most rediculous thing I’ve ever heard. Paladins can be self sufficient on almost every boss below shard level 10!!!
If I were to balance the 2 tanks, I would increase the “sword raise” damage buff AND make it last longer to catch up with the hammer damage output. And bring back the provoke heal value.
Btw, if you didn’t know, there is a hard cap that won’t allow you to swing your sword too fast. If the sword was swung too fast, hits won’t register and combos will be broken. So it’s not like fast runemage vs slow runemage. Almost all warriors swing their swords at the same speed after about a week of game play.
Archers, bards, and scoundrels… I don’t even know where to start with these guys. Bards can buff the party but never big enough buff to mean anything. Archers can snipe thing far away with burst damage but the damage per second seems to be lacking. Without any buffs to offer to the party either, Archers became next to useless.
I don’t know much about scoundrels. All I know is that they were super nerfed to the depths of hell some time ago and now they are extremely under powered…
Please let everyone know what you think. If the past is still true, that means DEV’s listens to what everyone has to say can change according to us, the players.