I kind of have art for those, kind of sort of. We were crunching pretty hard that week, so I didn't put as much time into the artwork as I usually do, and focused on really getting those models looking nice and done on time instead.
Let me take this opportunity to wax poetic about robert and riley yet again. These guys are such an absolute joy to work with, and I think these sketches really illustrate that. They give me an insane amount of creative freedom and I really feel like they respect and appreciate me as an artist, and trust me to put some love into every design or asset. I find that working on other peoples projects can become mechanical pretty easily, almost as if the core dev team sees the artist as a kind of asset factory, but I really don't feel like that in orbus, which is awesome.
Case in point, those thumbnails are the only thing I sent over to robert before I started modelling that boss. I did the whole "So, i've got these sloppy thumbnails, but I know pretty much exactly how i want it to look. Can I just jump into modelling?" and he goes "yeah go ahead, I'm sure it'll be good." Bless! so gud.
Listening to: Fantasies - Metric (reppin that toronto pride today :D)