Enemy healing is too strong

There’s a trick to taking down most healers… I was in a group out in the jungle and my party (a warrior, two runemages, and a musketeer) spent 20-25 minutes wailing on a frog healer, and we had to run away when we ran out of steam IRL and our arms were falling off. Eventually we figured out that the healers get a massive heal when they decurse, and strip the frost effect, which nerfs ice lance damage… the solution was to have one of the mages spam affliction after frost effect hits, so the decurse will strip the affliction instead of the frost effect, which then makes it possible to ice lance the healers to death pretty easily. If you don’t do it that way, they heal way too fast…

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did not know that i thought they remove all effects at the same time.

You make a really good point. Giving all the classes similar skills just homogenizes the whole class system. Some classes should have pros over other classes and cons under other classes.

Paper, Rock, Scissors. Instead of Paper, paper, paper.

I’d like to bump this

Having played this test pretty seriously, the heal frogs are insanely powerful.

The instant heal they have us just too powerful. If you’re the same level, I wouldn’t even bother.