Riley_D
February 24, 2017, 3:08pm
219
BanesBloom:
Orbus playtests continue to be the absolute highlight of my time in VR. Which, admittedly, isn’t that long - but the point still stands. The elation that comes from seeing someone throw up their arms in celebration after you help them tag-team a mob, or the satisfaction of ganging-up on a high level enemy with ten other people is just so so good.
I didn’t really get to do that much during this test beyond simply fiddling around with my class of choice; The Musketeer. Overall, I love it. It feels balanced with its abilities, the physical movements it takes to apply an effect to your shots are simple and fun - but take a bit to really get down, and I feel like the turret could lead to some really cool and dynamic playing.
As it stands, the only awkward part for me are the special bullets themselves. Some of them just seem too similar to others. The only ones I can reliably recognize are the Poison and Frost ones - especially when I’m in the middle of a fight and have to act fast. I realize you’re probably planning on adding more types of bullets, and their current visuals may not be final - but I feel like it warrants being said anyway.
Overall it was an incredibly fun experience, and I can’t wait to play some more! You guys are a huge inspiration, keep on being awesome! ^-^
Thanks for the kind words! Yeah some of them like the healing orbs are very similar. However, after you’ve played it for awhile, you can really tell them apart. Keeping in mind that when you play ‘for real’ you won’t have all of them unlocked from level one, hopefully it won’t be too bad. Someone suggested having like a floating icon that appeared on them so you could more easily tell them apart, maybe we can do something like that.