For a while one shot scoundrel has been oppressively overpowered in pvp. It has recently recieved some small general damage nerfs which are appreciated but I think there is a greater issue with the class that needs to be addressed.
Scoundrel does not lose its cards when it misses. In battlegrounds if a scoundrel shoots it should consume their card and only apply the card effect to that one bullet.
Every other class in the game has counterplay and weaknesses and if they miss their big damage attack they are left vulnerable and easily engaged upon.
Mages can stack up tons of fireballs but if you can get behind cover, strategically get close, or catch them by surprise, they are easy kills with little armor and little ability to hit evasive targets
Bards can one-shot cloth classes with their damage crechendos but the projectiles move slow so they need to be point blank to land them and they lack the burst to threaten healthier classes. Even as a cloth class if you can bait out the chrechendo and get the bard to miss, they become easy targets with little immediate burst and cloth armor
Rangers can translate tempo and range into devastating piercing arrows. They need to play perfectly to execute this though. If you can close the gap, dodge their shots to drain their orbs, or dodge their special arrow, they lose almost everything that makes them a threat
Paladins have lots of armor, mobility, and sustain but lack the burst to actually one-shot even cloth classes and need to be in melee range to attack players. If you can stay out of arms reach and DoT them or burst them down and exhaust their heal/shield you can take advantage of their short range.
Scoundrel on the other hand lacks this counterplay. Instead of trying to bait out their trump card, I am forced to simply absolutely outplay them and never get hit a single time. If you dodge their shot the next one is just as powerful. If they spray wildly every single bullet can kill you. You can’t close the distance because then it simply makes it easier for them to hit you. You can’t ambush them because the one-shot can be executed instantly. Your only option is to transparently fight them from a distance where they will suppress you through superior projectile speed and volume of fire.
With every other class in the game I have a win condition to work towards. I have some combination of range, environment, and used abilities where I am at an advantage. Thats why scoundrel is still oppressive even post nerf. I can’t strategize or fight them intelligently because there is no terms I can fight them on where I feel like I have any control over the outcome of the fight. I am forced to simply accept that I just need to be substantially better than my opponent and that my success relies upon them continuously and consistently playing poorly.
So I guess in summary make scoundrel lose its card when it misses in battle grounds