There are already multiple threads about specific class changes that need to be made, so i wont focus on any of that. However, after waiting for the never-spawning-chest for several hours in the wilds, some needed improvements really stuck out.
Party size needs to be larger. When friendly fire is turned on there is no way to distinguish between another group of 5 on your team/from your guild, and the enemy. This might be an interesting mechanic to work with if not for the other problems…
You cant read names/guild/bandit status at range. The problem is that the displays in current vr headsets arnt that great. When you are at even a modest range from someone, you cant read their name, or their guild, or even distinguish between the colors to be able to identify bandit status… add in 20+ moving targets, and you cant tell whats going on. Suggested fix - Larger easily identifiable shapes and colors to signify, party members/enemies/bandits etc. and possibly party specific easily identifiable PVP capes. This is an issue with NPC mobs as well.
Because of these issues it is incredibly hard to coordinate anything once the fighting begins. A system for marking targets (that only your party could see) would go a long way. It would be advantageous to be able to mark both friendly and enemy targets, with a few different icons for easy identification. A party function to designate a/multiple raid leaders to do this would be very helpful in keeping things organized. This could be helpful for both pvp and pve.
These things would go a long way towards creating a better world pvp experience.