It always amazes me when people act like there is only one right approach to something and everyone else is automatically wrong. No one has a monopoly on good ideas, and I promise you that there are other long-term dedicated gamers, developers, and beta-testers in the community that have decades and decades of experience, and their opinions are just as valid as yours or someone who is playing Orbus as their first game ever.
It also amazes me when someone talks about how great the community is and then proceeds to belittle others opinions and insult the developers with offensive comments. You are literally killing the thing you claim to love.
I believe one of the challenges Orbus keeps running into is that on one-hand it’s something we’ve never had before… a true VRMMORPG, and on the other, it has all of these mechanics and systems that we’re familiar with from other games. Everyone has a preferred progression system, or loot system, or class system, or payment model, or whatever, and in the non-VR MMO landscape, you can probably find one that is pretty well tailored to your preferences if you care that much.
However, at the moment there is just one VRMMO right now and Orbus is it. This means that all of our different preferences are going to need to be shared and discussed in as civil and patient manner as possible, and we need to resist the urge to behave the way many other large gaming communities do, devolving into spewing toxic insults and entitled demands at every turn.
There are successful projects out there across a wide array of business models, be it subscription, cosmetic cash-shop, buy 2 play, and even pay 2 win. The Orbus devs have publicly stated their intended policies, and anyone buying the game through steam had an opportunity to see what they are planning to do. Not that this should preclude discussion, but it’s the default ground work to build on when we bring our own preferences into the mix.
For example, personally, I prefer a monthly subscription model for my MMOs (for a number of reasons I won’t bore you with), BUT I can acknowledge that this is a barrier to entry that drives many players away, that the player base may not be large enough to support it yet, and that the devs have already committed to a different business model, and I can enjoy the game without it bringing me down.
My personal hard line is when a game goes Pay 2 Win, where the most powerful gear comes exclusively from real money transactions, which the devs have already committed to avoid at all costs.
I’m very interested to see some cosmetic offerings in-game or for cash, as I feel we need to be able to differentiate ourselves more as the player base matures into the same gear.
Ultimately, I trust the devs to make the best call for the game, and I can’t wait to see what they add.