I like how this thread didn’t close after 20 days. Even the forum gods recognize you as one of their own.
Nope. Definitely the forum gods.
He can do that!?!?! 0.0
I have been posing at least 1 update every 20 days to keep the wiki open. >.<
I’ll be honest, I don’t remember if that’s something I can do or if the forums just gave up after I reopened it so many times.
FORUM. GODS. NEED I SAY MORE?
Additional words because the forum gods are angry at me.
Update v2.16.0
- added new world boss and activation devices
- added new lighthouse and salvage yard
- added new questgivers
- added new NPCs
- added new quest items
- added map of tavern
- added winter festival stuff
Update v2.16.1 - SpringFestival
- added spring festival stuff
- added new lore books
- added new NPCs
- added decurse spell pillar
- removed winter festival stuff
Update 2.16.2
- added a menu to go to the different maps
- added options for disabling Individual filter lists, this also disables the contents of the list
- added frost/fire 3 to the frost/fire 2 tooltips
- added auto-focus feature
- updated credits
- fixed icon list for custom markers
- fixed some legendary fish not being toggleable on the isle
Update v2.17.0
- updated playerhouse map
- updated locations of objects in the playerhouse
- updated some quest NPCs to questgivers
- added new NPCs
- updated Randel’s position
- fixed minor issue with startup
Update v2.18.0
- added teleport spell page
- added “The Cigar Merchant, Chapter 1”
- overhauled the search feature
- changed the wording of a few tooltips and some toggles
- reworked filter toggle logic, this will not have any noticeable effect when using the map, but was necessary for the search overhaul
- changed the layout of the buttons to switch the floors in the playerhouse
- fixed minor issue with the fugitive(grim reaper IV target)
- fixed typo in filter list
- fixed issue with some nodes in playerhouse
- fixed minor issue with player position in playerhouse
Search Overhaul
When you search for an object, all objects that match your search will be enabled, regardless of whether it’s enabled in the filter list or not. You will also get a list of the first 50 objects that match your search, clicking one of them will switch to the map that it is on, then zoom in on the object.
This should make the search feature easier to use and allow you to more easily find what you’re looking for.
Update 2.19.0 - Summer festival and K’tula’s Cove
- added map of K’tula’s Cove and everything that goes with it
- added summer festival stuff
- added new quest NPCs
- added fishy individual
- added misc new NPCs
- added new lore book
- added safezones around teleport pillars
- changed the credits text slightly
- removed spring festival
Update 2.19.1 - Hotfix
- fixed isse with some settings
- updated guardian tree sapling icons
Also wanna give a quick shout to the original interactive map of orbus, which inspired me to start this project. Had @J11 not made his map way back in the reborn betas I probably never would have even thought to make my own.
Been working on the maps and potentially improving them, I’m pleased with the result in terms of similarity to the actual world of orbus, however I’m not sure how much of an improvement it is with the purpose of being maps as i feel it might reduce readability slightly.
Which do you prefer?
- new maps
- old maps
Which side is new and which side is old
Left is J’s map.
left is new map, right is the current map
love left map more for sure on highsteppe. others also nicer paths on left one.
K, people like the new ones it seems(doesn’t matter anymore tho, already put too much work in to not use it )
Next update should probably be sometime tomorrow with a bunch of new maps(not just overworld) and hopefully a hefty reduction in download size. nvm
here’s a little sneak peak
Update 2.20.0 - new maps
- updated following maps with new shaders and textures:
- Overworld
- The Forsaken Isle
- Crypt
- Sewer
- K’tula’s Cove
- made brand new maps for the 4 DLC zones