Icon Filtering and Resizing
What’s shown can be filtered and they all scale with the screen so you can always tell which icons are what. you can filter down to individual resources so you can get just what you need without anything else cluttering up the map. You can scroll through the list and what you show/hide is saved when you close the map and will be the same when you reopen it.
Dragon races, teleport pillars, dungeon entrances, etc. have tooltips when you hover over them, so there isn’t any text in the way either.
Most(All?) quest items from the main game and all quest items from the DLC can be found on the map in case you’re stuck on a quest. The Quest Items also have Numbering so you can easily find the exact ones you’re missing.
Player Position and Pathfinding
Every time you grab your compass a red dot will be moved to your player location on the map.
You can also set a waypoint anywhere on the map and a path will be drawn along the shortest route between your last updated position and the waypoint.
You can also set your own starting point to get the shortest path from somewhere other than your current location.
Public Event Tracker
Public events on the map have a circle behind t indicating what color the beam in-game is, as well as a grey circle that appears about 5 min before it goes to green. If you look at the tooltip of any event it shows how long until the event starts or how much time is left of the event if it’s already started.
The legendary fish will update automatically to show if they are active or not. Most of the time they’ll be transparent, but then switch to fully visible when they can be active.
However, just because the fish is showing as active on the map does not always mean they are active in game as all of them have weather requirements that to my knowledge can’t be tracked. The different requirements for each fish is stated in the fish’s tooltip.
Trickster Goblin Timer
When The message for The trickster goblin appears, so will a 5 minute timer on the map with the name of the zone beneath it. After 5 minutes it’ll say Spawned and stay like that for another 30 seconds before being replaced by a 4 hour timer. the 4 hour timer will update for every goblin message that appears while the map is open and save that time, so the first time you open the map the timer will start at 4 hours, but update as soon as a goblin message appears. After a server restart the time will also be wrong until a goblin message appears. if it’s been a while since you were online while a message popped up it will be off by a few min due to the goblin spawn interval not being exactly 4 hours and vary by a few seconds every time.
If you’re on oculus quest(without link) and running the map on a PC, there will be a button above the trickster timer, clicking that will do the same as a message popping up in-game does. So click that as soon as you see a message in-game and you’ll have the 5 min timer and 4 hour timer so you can know when it will spawn.
If you play on oculus quest you can still run this map on a PC and use all the functionality of the map except for player position and the automatic trickster goblin timer will be replaced by a manual one. Everything else still works like normal.
Here’s a couple demo videos
If you find any mistakes, other stuff that should be on the map or features you think need tweaking/adding feel free to leave feedback.