I like OrbusVR, but I think it lacks an important aspect.
Unlocking new gameplay mechanics.
A key element of what makes an MMO fun to play, and not feeling boring, is the gameplay of your character.
As you progress, you unlock new skills, new mechanics, and you play your class differently.
At max level, there’s nothing more to unlock, but your stuff will change the way some skills works, and make your gameplay fresh and different again.
Nerfs and buffs can help with that too.
In OrbusVR, you got everything from the beggining, and there isn’t a lot for each class. It always plays the same, there’s isn’t really different builds to try, you’re always stuck with the same gameplay.
Only things that changes things a bit is the talents you can pick at certain levels, but that’s not really game changing mechanics, excepts for a few ones.
I think it would be nice to have more diversity in gameplay for each class, more spells, more skills… different things you could choose from.
(Also, having a class bag would be nice, like, instead of having all your totems/arrows/shields, in your bag, having them in another bag, that could be your spellbook for exemple.
I’ve a few ideas of things that could be done for a few class :
Warrior - Different weapons (spears, whips, dual swords, two-handed swords), different effects for the horn (taking aggro, defense buff, increased damage)
Scoundrell - Different weapons too (sniper, shotgun, guns, machineguns), adding more types of cards to your deck, and building your own deck with cards you unlocked, choosing to replace you deck with accessories (grenades, drones…)
Paladin - More skills (heal, absorbing half damages of the target to self, target take more damages, free target from debuffs…)
Runemage - More spells, different weapons (spellbooks - choose page to cast a spell with cooldwon, crystal ball - cast by making hand gestures while the ball fly in front of you)