**Edit: read this entire post before commenting. I’m recieving a lot of feedback that is misinformed because people are not reading the entire post. I know this is long, but if you don’t have the time to read it all, you frankly don’t have the time to write a comment. Specifically at the bottom of this post it says:
“The different classes would need to have seperate leveling. It should be encoraged to level up other classes in the same catagory. Just like how if I play DPS to lvl 20 and then want to high level support if have to grind it again as the support variant or a different characters support variant. The same as now but just options as to which weapon type and class.“
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So. After presenting this idea to 15+ people it has been 90+% positive feedback. This was originally posted as a reply but I think it’ll be easier to discuss in its own thread. I have also modified the post here. I truly think this would be a massive benifit to the game. If you like the idea let me know below! If you want to criticize the idea, please do it! I want to improve this idea as much as possible and maybe we’ll see it in the game. Please voice your support/feedback!
Terms:
Character = musketeer/archerer/mage/Knight
Class = healer/DPS/support/tank
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TL;DR: this game is so unlike normal (non-VR) MMORPGs that I think this is nessesary and needed to make each character have different classes to work for every player’s play style.
Long version:
In a normal (non-VR) MMORPG I’d say: “Why? This is unnecessary. If you want to tank, play tank. If you want to DPS, DPS. If you want to heal, heal. Just change and grind a different class.”
But it’s not that simple with motion controllers and VR. In non-VR your essentially button mashing. You control the character. It does what you want. You don’t need complex ideas of how a bow works to be an archerer. You don’t have to compensate for drop. If your a higher level than another player you’ll beat them because your character will do the wrecking for you. You control the character.
In VR, you ARE the character. If you suck with a bow and arrow and compensating for drop, but you want to be an effective DPS, tough luck. If you just can’t get a grasp of the gun or are horribly in accurate in this game but you want to be a support, tough luck. If you want to cast portals and use magic, but you’re one of MANY players who just can’t… tough luck. This game doesn’t hold your hand in the way a charachter you control in non-VR does. A bad high level in this game could get wrecked by someone who is good with that same class even at a lower level. It’s because this game doesn’t hold your hand. It can’t hold your hand even if it wanted to. And that’s not something the game will ever change, I hope.**
Thats why each character should have access to multiple classes. It’s a solution that doesn’t work outside of VR because of what I outlined in the first paragraph. But it may just be a solution in VR. Let’s use me as an example. In real life, I love archery. It’s my favorite sport. I love the idea of archery in VR. I’d love to play the archerer… but I don’t enjoy DPSing. I enjoy being a support. But I really don’t want to play the musketeer because I don’t like the musketeer’s shooting mechanics. If I could be a support archerer or damage archerer I’d choose support and enjoy it. Those who want a damage archery then have that. Or I may love shooting in real life but hate supporting. A DPS shooter class would fix this. Everyone wins with this!
In a normal RPG this wouldn’t work because in the end if you want DPS just play a DPS. It doesn’t matter. But as described above it matters here.
Another benefit of this system is that you can specialize, and I mean REALLY specialize. You could be an archerer the entire time you play but with the flexibility of DPS or support. You can get REALLY good with the bow and arrow and really specialize.
The different classes would need to have seperate leveling. It should be encoraged to level up other classes in the same catagory. Just like how if I play DPS to lvl 20 and then want to high level support if have to grind it again as the support variant or a different characters support variant. The same as now but just options as to which weapon type and class.
Remember that the classes are half the fun of this game! To say “just play the support class” ignores that the other 3 classes are more fun to other people. I hate the shooter but I want to support. This game currently doesn’t allow me to be at my happiest. This isn’t a problem in non-VR RPGs so we need to need to keep that in mind!
Some may be worried about their class becoming irrelevant as other characters obtain that class. This will not be the case. As long as everything is balanced well you just choose which one you want! Some people will choose DPS Knight and others will choose DPS archerer. Neither is undermined, it’s just about how you want to play.
**I don’t mean to put anyone down. This is just an example in support of those of you who aren’t that great <3
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That’s the long version. Below here you will find suggestions that you guys have that we can debate if they are a good idea to add:
What do you guys think of this: each character can use their gear on all of that characters classes. A DPS Knight can use the same gear as a tank Knight. They just have a different weapon. The weapon decides what class they are. This will make it so a high level DPS night can easily grind their low level tank Knight.
That’s the idea. Please send me feedback!
Edit: @Aleksandr_F summarized a point quite well: