People clearly play differently and also the game got different aspects. My post for example wasn’t about gathering or leveling, but about the endgame content and the so-not-roleplay-part that people switch to entirely different classes during these fights. In TM I really don’t hop around roleplaying thinking uhhh I’m a ranger I’m a ranger and now I’m a fantasy healer and now I am a firemage and what all
I focus on group and boss mechanics, want to improve my classes, use my talents, gear, runetiles, bring all-the-same bosses down faster and faster. None of TM has much to do, for me, with the RPG-part people like Mnemonic_Ghost might experience while wandering through the rest of the world and questing.
That’s just different and true, now and then I actually like to go fishing or farming for dyes or gathering, plan what to take with me, even walk by foot and leave TM gear at my house, no problem, but that’s not the whole game.
And as for weight limits, again, it currently punishes those who play all classes and rewards those who don’t, which is somewhat paradox! There is no single reason why a tank who only plays tank all the time is allowed to take, like, 4 sets of gear to TM and 20 potions while another member who aids the group/guild by playing more classes isn’t. Class flexibility is actually even required and should be encouraged, not punished, since not every boss is brought down best with the standard setting of 1 tank 1 healer, 3 dmg, sometimes mages are needed instead of rangers etc.
A workaround would perhaps even be drastically reducing weight of all armor and weapons (to that of shards), that’s one problem less then and people farming gear go with lighter bags and shard what they find anyway, the questing/rpg part wouldn’t change much.