Make Reborn dungeon/raid/boss content beta-testable

Correct. You would open it up to everyone. Just like how you plan to test reborn, you would allot a day or time, to have some focused testing on specific content. People can download that build of the game, log into it, have characters with whatever equipment sets you think is good to test it with that you want them to have, and then they would submit feedback to you. This would cover bug finding as well balance issues and mechanics that work or don’t work well with certain battle disciplines.

At this point, its worth more to the rest of the community (who largely don’t use the forums and are not as vocal as some people are on here) to have content which isn’t riddled with bugs, and reasonable for them to be able to complete (balanced).

I don’t see why the rest of the community should care about the race between two guilds when the advantages of having less bugs in content vastly outweigh temporary bragging rights.

It takes hours upon hours of testing to find all the bugs. And even if they spent that time and found those bugs, its not guaranteed they would fix them in time before release. Worse, the playerbase would then assume the content is bug free because of the expanded dev test team, only to find that there are still plenty of issues, and you end up in the same situation we have now: Not enough testing, not enough bug fixing before content is released to everyone. And imagine how the devs feel when they are blamed for not doing enough yet again. It only makes sense for everyone to test voluntarily if they want and help make this game as good as it can be. This way there can be some pushback about releasing content people know has game-breaking bugs to the benefit of everyone else.

It’s a lot better than wishing/hoping/wanting the devs to promise they will have longer better QA times when we all know nothing is guaranteed. The value of a better tested game with ongoing feedback is worth more to the rest of the underrepresented community not on this forum, than a surprise boss fight race between the top two guilds on world firsts.

The difference is that rather than content being released to everyone, it can be tested in a more thorough manner before official release. It means less bugs for everyone else to deal with. It means you can provide feedback and pushback on the devs if people feel the fights are too tedious, too buggy, too difficult or the mechanics don’t make sense with the different battle disciplines, or if they don’t even make sense for VR.

Otherwise you could get content that gets released, can’t be beaten, doesn’t make sense, is more overtuned, unless this is what you want.

Most of the community isn’t represented on this forum.

Also, you can’t please everyone. But I am making the case that open testing will please much more people than as fixing bugs before its officially released benefits everyone, even the ones who feel that open testing holds no different benefits than what it is now.

I think both not telling at first, then explaining mechanics as people dive deeper into the fights and flush out the bugs makes a lot of sense, if things get to the point where people cannot figure out the fights. At the end of the day, its more about feedback, transparency, and getting it right. The rest of the playerbase will appreciate the efforts by both the community and the devs working in this way, as they only need to wait until its “ready” for launch.

This is a question you need to answer sooner rather than later. At what point is the value of some members of the two guilds racing each other for world first is worth more than making sure the game is operating at the very best so that people are more willing to introduce Orbus Reborn to others in VR who are skeptical?

At the very least, once all the bugs are fixed, you can always tweak parts of the fight so that isn’t exactly what is expected, without changing the mechanics. Trust me, the thrill and excitement will be there no matter what the first time its “officially released”. And again, that will be gone very shortly after.

Again I reiterate, fights that make sense, are balanced, bug free, and accommodate everyone makes for a much better game than fights that are being designed but not tested enough. The community will always find other ways to compete.

This is something open testing can help with. After all feedback on mechanics and ideas that come froth from such testing will help Riley figure out what makes more sense execution wise than pure gear wise. And of course, one-shot mechanics can also be discussed at that point as to whether it works for a fight or not.

It also means addressing mechanics and giving Riley better ways of executing them so that maybe there will be less bugs.

And to that matter, feedback on gear progression is another thing that needs to be discussed in a new thread. With 8 battle disciplines, the possibility of set gear, and multiple attributes, high tier item drops can be extremely common (see Division, a game Riley pointed out) yet still take time to get all the gear for all the different builds/disciplines and get it optimized.

Gear still matters of course. It really depends on how gradual or easy the progression is.

Good to hear. Fights should be 5-10 minutes MAX (and closer to 5). The epicness of a fight doesn’t have anything to do with how long it takes if you get my drift. I am sure Reborn will have plenty of other things to do besides raiding, so the time people get back from not having to spend in Raids, will be spent in areas that will be more fulfilling.

I think the raids will work as you imagine it would be. Progression through normal is required to unlock hard. Everyone needs to be max level. Everyone needs to have minimum high tier gear. I wouldn’t worry so much about this until we see what the content is that Riley plans.

Again open testing will help in this aspect.

As for the DPS topic that got split and locked, we need to wait and see what the dev team has planned for the disciplines before we can draw conclusions that Reborn will be exactly like Orbus in terms of damage disciplines.

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