Hi, we’re excited to hear your thoughts about the new monster AI. Now different monsters will have different behaviors as well as ways you can fight them.
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They now have cast bars and you are able to dodge their projectiles.
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Some of them have casts that you can interrupt, for example the flying mages have a cure ability that will heal themselves. Currently, the interrupts you can use are: warrior shield bash, musketeer gravity orb, ranger charged shot as well as trap, runemage pushback, and bard justice crescendo.
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They will also now move around and sometimes dodge certain abilities, or try to stay at a certain range.
Thanks!