Hi, we’re excited to hear your thoughts about the new monster AI. Now different monsters will have different behaviors as well as ways you can fight them.
They now have cast bars and you are able to dodge their projectiles.
Some of them have casts that you can interrupt, for example the flying mages have a cure ability that will heal themselves. Currently, the interrupts you can use are: warrior shield bash, musketeer gravity orb, ranger charged shot as well as trap, runemage pushback, and bard justice crescendo.
They will also now move around and sometimes dodge certain abilities, or try to stay at a certain range.