First time I went up to the airship port in new highsteppe i thought, “damn, this is where you should enter the airship dungeon” which got me thinking that maybe there should be made new dungeon entrances for the highsteppe dungeons which make more sense.
These are my current suggestions for where to have the entrances located:
The Crypt entrance should just be the portal behind the current dungeon orbs.
Airship’s easy enough, just put a portal up at the dock.
Sewer I have 2 locations I think would be good.
Make an entrance maybe similar to this.
For broken halls the most suiting spot I found was in the alley, here:
Should also have an entrance of some sort.
I know it’s convenient having most dungeon entrances right next to one another, but it also kinda ruins immersion. I’m a way bigger fan of having actual entrances that make sense for all of the dungeons. Also it’s all still in highsteppe, it doesn’t take long at all walking between these locations I’ve suggested and you already have to walk out to ancient temple and abandoned mines when you get one of those as a shard, that’s a lot longer than any of these small walks.
This is where my suggested locations are on the map.
The longest walking distance would be a little over 200 meters, comparatively walking and teleporting to the Ancient Temple from where the dungeons are currently is almost 500 meters and to Abandoned Mines is a little over 700 meters.