There’s a new patch that we just released on both the client and server. Just re-start your Launcher to get it. This patch is rather small but it has a couple of things we wanted to get out the door first thing this morning:
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Fixes a lot of different issues related to the networking layer, that would have affected all aspects of gameplay, including spell VFX getting stuck, enemies not dying properly, spells jerking around, etc. Frankly, if you’ve seen a regression over the weekend it was likely due to this bug. Please let me know if you’re still encountering those issues after this patch.
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Fixed a possible exploit where you could “save” your previous teleport position and then slide away and still teleport back to that position even though it was out of range.
Here is a direct download of the latest patch if your Launcher download is slow: https://drive.google.com/file/d/1Vbb9LZWd3xVKBm2U4sPxGTUPnRwHONGA/view?usp=sharing
In addition to this new patch, we are introducing new Feedback and Suggestions Gudelines for the forums, which you can read about here:
Basically, we previously used one giant “mega-thread” for feedback on the whole test. As the server is now open 24/7 and we’re seeing a large influx of new folks, this way of doing things isn’t working super well anymore. Instead, now please feel free to make a new topic for each major bug that you find, each new suggestion, etc. You can still feel free to reply directly this post with small bits of feedback specific to the new patch that just went out (e.g. “Yes this fixed my issue”, “Hey I think it just broke this!”, etc.).
Our goal with this change is to make it easier for new members to search through existing topics and find discussions related to their questions/concerns, as well as prepare us better going forward to track long-standing bugs and suggestions. More details are available in the Guidelines post.
Thanks!