A new minor patch will be going out in approximately 30 minutes to the client and server. In particular:
- Slightly increased the rate at which the Warrior and Musketeer gain Super to bring them in line better with the other classes.
- Modified the Ranger Super charge rate. The penalty is now not nearly as severe for fighting up-close targets as those at long range. In addition, arrows using an ability (e.g. Poison Arrow) will now give a small bonus amount of Super, and using the Charged Shot will give a larger bonus of super as well. See notes below as well.
- Fixed a bug which could cause you to accidentally purchase the wrong item when shopping in a new 24-slot stall when scrolled down the list of items.
General Notes on Class Super Abilities
I touched on this yesterday, but just expanding on this, the Supers are all intended to take around 60-90 seconds of active combat to charge for each class, and they are meant to provide a temporary "boost’ of effectiveness which can be used e.g. during a boss fight or to get out of a sticky situation.
The most effective way to charge the supers:
Ranger: You get a bonus for hitting targets without missing (up to 5 shots in a row), a bonus for hitting targets at a longer distance, and a bonus when using your ability arrows and Charged Shot. As long as you are firing at least 1 shot per second you are gaining the maximum Super rate.
Warrior: You gain Super for every strike on a target, and bonus Super for executing successful combo attacks. You also now gain a bonus when blocking attacks with your Shield.
Musketeer: You gain Super for every successful attack with an ability orb based on the number of targets the orb affects. So for maximum Super gain hit multiple targets at once with your orbs.
Runemage You gain Super for every successful spell cast that strikes an enemy. You gain bonus Super for casting a variety of spells rather than the same spell repeatedly.
Thanks!