With the patch going out on January 7th around 2 PM CST it will mark the end of the first ever Winter Strangers Festival. We all had a good time making this festival and plan on making the next one even better with the feedback we have received.
Fixed the strange “bookmark” that was appearing inside the player journal
Added additional player LOD settings to help with performance during large events (PCVR players)
Shard dungeon reward rolls should have a delay before being able to be interacted with now
Updated the Paladin aggro libariam so when revived it will automatically be off cool down similar to the Warriors Horn
Achievement lists now have status bars to show how close % wise you are to completing it
Removed all festival NPCs and monsters associated with the Winter Strangers Festival
You will still be able to turn in the Festival quests (check your journal for updated objectives) but you will NOT get any of the rewards from the festival even if they were completed before but not turned in.
The Winter/Snow theme to all the zones will stay until the end of the “Season” when spring will start
We will have a blog post coming the the next few weeks talking about what 2020 will have in store for the Orbus community and what we have been working on so far!
If the snow stays would it not make sense to keep the monsters around too? Or do they get removed to prevent confusion of ppl trying to finish the quests?
They get removed to prevent confusion, as well as then they are only around during the Festival which makes it a little more special. We are keeping the terrain, trees, etc the way they are to try out the idea of seasons, as opposed to just ending the festival and going back to the “original” textures, which felt weird after the fall festival when it went from really brown/orange to green and lush, back to white and snowy. Were trying it this way so itll go from winter snow–>spring flowers and green–>summer (which is the original textures) —>fall, then into winter, etc.
We will keep gathering feedback from everyone and see what the community finds the best and make changes based on that.
Upon hitting “abort” in dungeon queue, I’m now (apparently) being placed in the queue anyway. I say apparently because it shows me I’m in the queue and have to leave it again, but I haven’t stuck in long enough to see if I pop in a dungeon.
We’ve got a fix for this as well, but it will require a server restart. We should be restarting around 11AM CST
for anyone that wants to plan against running shards at that time.