warrior still sucks and will more than likely never be viable
no it is not. 25% was PERFECT it takes one more fireball to kill in most cases unless you crit.
there will always be advantages to pc and after doing pvp for a while i leaned to be grateful that they are not worse rather than complaining about such a niche advantage (especially since quest users can see invisible players)
it takes more skill than most give credit for to stack spells like this and that extra 0.5s can and is game changing
there is plenty to hide behind, just don’t stand in the middle of the map.
it’s kind of hard to see but when a player has used an invisibility potion when they are in their ‘orb’ stage you can still see their blue orb. so, when you are on quest and a player that is invisible is an orb you can still see it.
Hi everyone, we really appreciate the feedback and suggestions, and we are glad everyone is positive on the new map. We’re reading through it and will see if there’s any tweaks we’re able to make in the future.
Is there any other types of consumables that you think would be fun or interesting to be usable, dropping from the optional monsters? Or are the matches generally going by fast enough and the action chaotic enough that you don’t really have time to kill them?
I checked on this one, unfortunately the hitbox is already smaller than the leaves at the bottom-middle level so we can’t really shrink it down much more since it’s a box shape, maybe a little.
I haven’t played the new battlegrounds yet so maybe it wouldn’t be a great fit, but I utilise speed pots a lot whilst PvPing and maybe those could be fun to add in?
Or are the matches generally going by fast enough and the action chaotic enough that you don’t really have time to kill them?
pretty much yeah. I really like them anyways though because I can agro them and use them as mobile cover or point them at enemies when they shoot their flames.
I think one big change I would make is to automatically putting the potions that you pick up on your hip because its sort of annoying to have to open up your inventory and equip them when you get them.
some other ideas for potions could be speed pots, combination int/str pots, or health pots. maybe they could drop a mega supercharger potion that instantly charges your super ability bar.
actually now that I mention it my favorite idea is the super potion. At the moment supers dont really see any use in battlegrounds as no-one survives long enough to charge them up naturally and I feel like it would be the perfect payoff for killing those aberrations.
I agree with the supercharger potions and the health pots especially.
I’ve been in a lot of situations where I barely made it out of a 2-3v1 alive and then didn’t have enough time to fully regen before the enemy team had respawned & started to push again. I know I could’ve just used an invisibility potion to avoid combat longer & regen more, but a health potion would’ve got me back into the fight much quicker than that.
on the topic of the trees, instead of changing the hitboxes, would it just be better to replace the trees with something else that reflects the hitboxes better? it would feel less bs if there was just a better visual representation.
Thank you to the devs for the QOL update that allows us to see ALL the affixes in a dungeon without growing eyeballs in the sides of our heads! We noticed!